topical media & game development
#display-input.mx
#display-input.mx
[swf]
flex
<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:ae="*"
paddingLeft="0" paddingTop="0" paddingBottom="0" paddingRight="0"
layout="absolute"
initialize = "init();"
>
script
<mx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
import mx.events.CuePointEvent;
import mx.controls.videoClasses.CuePointManager;
[Bindable] public var first:String = "../assets/clips/tube/america.flv";
[Bindable] public var movie:String = first;
[Bindable] private var arrColl:ArrayCollection = new ArrayCollection();
[Bindable] private var state:uint = 0;
private var off:int = 0;
[Bindable] private var cuepoints:Array = [
{name:'cue 0', time:1.00},
{name:'cue 1', time:2.00},
];
[Bindable] private var info:String = "cue -";
[Bindable] private var show:uint = 0;
private function init() : void {
input.text = first;
myVid.source = movie;
off = 1;
}
clear
private function clear(video:Object):void {
if (show == 0) {
show = 1; tileList.visible = false;
arrColl.removeAll();
tileList.invalidateList();
}
else { show = 0; tileList.visible = true; }
}
select
private function select(event:Event):void {
myVid.close();
tileList.visible = false;
arrColl.removeAll();
tileList.invalidateList();
tileList.visible = true;
show = 0;
movie = input.text;
myVid.source = movie;
myVid.cuePoints = cuepoints;
story.text = movie;
myVid.play();
off = 0;
state = 0;
}
cue(s)
private function cue(evt:Object):void {
if (show == 1) { show = 0; tileList.visible = true; }
var pad:String = " ";
var bm:Bitmap = copy(myVid as DisplayObject);
var time:String = format(myVid.playheadTime);
if (state < 2) info = cuepoints[state].name;
if (state == 0) { story.text = "click ! to annotate ..."; }
else if (state == 1) { story.text = "... "; }
else { off = 1; story.text = ""; info="cue " + state; }
arrColl.addItem({pad:pad, bitmap:bm, info:info, time:time});
state += 1;
if (off == 1) story.text = "";
}
copy / format
private function copy(source:DisplayObject):Bitmap {
var bmd:BitmapData = new BitmapData(source.width, source.height);
bmd.draw(source);
return new Bitmap(bmd);
}
private function format(value:Number):String{
var sec:int = (value * 60) / 60;
var mil:int = (value - sec) * 100;
var result:String = sec.toString() + "." + mil.toString();
return result;
}
]]>
</mx:Script>
display
<mx:VideoDisplay id="myVid" source="" height="100%" width="100%" autoPlay="false"
cuePointManagerClass="mx.controls.videoClasses.CuePointManager"
cuePoint="cue(event)"
/>
<mx:Label text="{movie} / {state}" color="white" top="10" right="20"/>
<mx:Label id="story" text="" color="white" top="75" left="100" fontSize="20"/>
<mx:Label text="{format(myVid.playheadTime)} / {info}" color="white" top="10" left="20"/>
controls
<mx:HBox left="20" bottom="10">
<mx:Button color="white" borderColor="0" fillAlphas="[0,0]" label="!" click="cue(myVid);"/>
<mx:TextInput width="275" id="input" text="" enter="select(event);"/>
<mx:Button color="white" borderColor="0" fillAlphas="[0,0]" label="[!]" click="select(event);"/>
<mx:Button color="silver" borderColor="0" fillAlphas="[0,0]" label="clear" click="clear(myVid);"/>
</mx:HBox>
<mx:HBox right="20" bottom="10">
<mx:Button color="gray" borderColor="0" fillAlphas="[0, 0]" label=">" click="myVid.play();"/>
<mx:Button color="gray" borderColor="0" fillAlphas="[0, 0]" label="||" click="myVid.pause();"/>
</mx:HBox>
tile(s)
<mx:TileList
top="50" right="10"
backgroundAlpha="0"
borderColor="0"
borderThickness="0"
id="tileList"
columnCount="1" dataProvider="{arrColl}"
width="170"
height="{myVid.height - 100 }"
verticalScrollPolicy="off">
<mx:itemRenderer>
<mx:Component>
<mx:HBox right="0" paddingBottom="0" paddingTop="0">
<mx:Text textAlign="right">
<mx:htmlText>
<br;\ >
name: {data.info}
time: {data.time}
</mx:htmlText>
</mx:Text>
<mx:HBox right="0">
<mx:Image source="{data.bitmap}" toolTip="{data.time}"
maintainAspectRatio="false"
scaleX="0.07" scaleY="0.07" />
</mx:HBox>
</mx:HBox>
</mx:Component>
</mx:itemRenderer>
</mx:TileList>
</mx:Application>
(C) Æliens
27/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.