topical media & game development
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武术 (wushu) / element(s) / 兵法 / [|]
4 elements
- 踢 (ti) -- kicking
- 打 (da) -- punching
- 摔交 (shuai [kuai] jiao) -- (fast) take down
- 拿 (na) -- capture/seize
发劲 (fajin) -- power release

12 models
- move like a tidal wave -- powerful, rhythmic, controlled force of movement
- still as a great mountain -- strength of still position with unmovable foundation
- jump like an ape -- agility and alertness of moving
- land like a magpie -- lightness and stability of landing
- balance like a rooster -- stillness and alertness in motion
- stand like a pine tree -- both feet on the ground
- spin like a wheel -- well-defined, controlled rotational movement
- bend like a bow -- storage of potential power in bending or twisting posture
- light as a leaf -- lightness of gliding effortlessly
- heavy as iron -- expression of seriousness, not vicious and in control
- suspend like an eagle -- animated state, alert and concentrated, with aim
- fast like the wind -- fast, sharp and swiftly accomplished movements

8 (integration) principles
- punch like a shooting comet -- clearly and swiftly
- eyes flash like an electric current -- range of view
- waist turns like a moving snake -- transmission of power
- steps should be rooted -- stepping movement
- vitality of spirit should be full and focused -- mental and spiritual expression
- breathing should be sunken -- breathing pattern
- power should be smooth -- proper power emission
- delivery should be thorough -- integrated expression
arm, eye, body, steps, stability, breathing, power, expression

5 styles
- circular movement -- soft appearance
- long fist -- emphasize kicking and striking
- long range -- to engage their opponent
- short range -- rapid, compact, close range strikes
- imitation -- praying mantis, monkey, drunken style

(C) Æliens
04/09/2009
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