topical media & game development
flex-dragdrop-initiate.mx
flex-dragdrop-initiate.mx
[swf]
flex
<?xml version="1.0" encoding="utf-8"?>
<mx:Application
xmlns:mx="http://www.adobe.com/2006/mxml"
viewSourceURL="@mx-flex-dragdrop-initiate.html"
width="600" height="400"
>
<mx:Script>
<![CDATA[
import mx.managers.DragManager;
import mx.core.DragSource;
// Embed the various Euro coin images. Images originally
// from Wikipedia (http://en.wikipedia.org/wiki/Euro_coins)
[Embed("local/flex/assets/1c.png")]
[Bindable]
public var OneCent:Class;
[Embed("local/flex/assets/2c.png")]
[Bindable]
public var TwoCents:Class;
[Embed("local/flex/assets/5c.png")]
[Bindable]
public var FiveCents:Class;
[Embed("local/flex/assets/10c.png")]
[Bindable]
public var TenCents:Class;
private function dragIt(event:MouseEvent, value:uint):void
{
// Get the drag initiator component from the event object.
var dragInitiator:Image = event.currentTarget as Image;
// Create a DragSource object.
var dragSource:DragSource = new DragSource();
// Add the data to the object.
dragSource.addData(value, 'value');
// Create a copy of the coin image to use as a drag proxy.
var dragProxy:Image = new Image();
dragProxy.source = event.currentTarget.source;
// Call the DragManager doDrag() method to start the drag.
// For information on this method, see
// the "Initiating the drag" section.
DragManager.doDrag(dragInitiator, dragSource, event, dragProxy);
}
]]>
</mx:Script>
<mx:HBox>
<mx:Image
id="oneCent" source="{OneCent}"
mouseMove="dragIt(event, 1);"
/>
<mx:Image
id="twoCents" source="{TwoCents}"
mouseMove="dragIt(event, 2);"
/>
<mx:Image
id="fiveCents" source="{FiveCents}"
mouseMove="dragIt(event, 5);"
/>
<mx:Image
id="tenCents" source="{TenCents}"
mouseMove="dragIt(event, 10);"
/>
</mx:HBox>
</mx:Application>
(C) Æliens
27/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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