topical media & game development
flex-fisix-1.ax
flex-fisix-1.ax
[swf]
flex
package
{
import com.fileitup.fisixengine.collisions.ReactionModes;
import com.fileitup.fisixengine.core.FisixEngine;
import com.fileitup.fisixengine.core.Vector;
import com.fileitup.fisixengine.particles.CircleParticle;
import com.fileitup.fisixengine.particles.WheelParticle;
import com.fileitup.fisixengine.primitives.Surface;
import flash.display.MovieClip;
import flash.text.TextField;
This example shows how to create a basic simulation and run it.
There are two ways of running a simulation in Fisix
1. through a timer, implemented in the FisixEngine class
2. through the ENTER_FRAME event
In this example, the built in timer will be used.
For some reason, flash's timers cause some choppiness, so in future examples the event method will be used...
[SWF(width='600',height='400',backgroundColor='0xe50464b',framerate='30')]
public class @ax-flex-fisix-1 extends MovieClip{
public function @ax-flex-fisix-1(){
//first, create an instance of the fisixengine object
var myEngine:FisixEngine = new FisixEngine()
//turn on physical collision reactions
myEngine.setReactionMode(ReactionModes.PHYSICAL)
//set the gravity to pull down at a rate of 1 pixel per second
myEngine.setGravity(0,30)
//next, add a surface to the engine
var surface1:Surface = myEngine.newSurface(new Vector(0,200),new Vector(500,350),10)
//set the surface's physical properties
surface1.bounce = 0.9
surface1.friction = 0.5
//add a circle particle to the surface at position 200,100 with a radius of 50 pixels
var particle1:WheelParticle = myEngine.newWheelParticle(200,100,50)
particle1.bounce = 0.7
particle1.friction = 0.5
//turn on primitive rendering
myEngine.setRender(true)
//tell the engine where to render to
myEngine.setRenderGraphics(graphics)
//start the engine
myEngine.startEngine(30)
}
}
}
(C) Æliens
27/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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