topical media & game development

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flex-fisix-1.ax

flex-fisix-1.ax [swf] flex


  package
  {
          import com.fileitup.fisixengine.collisions.ReactionModes;
          import com.fileitup.fisixengine.core.FisixEngine;
          import com.fileitup.fisixengine.core.Vector;
          import com.fileitup.fisixengine.particles.CircleParticle;
          import com.fileitup.fisixengine.particles.WheelParticle;
          import com.fileitup.fisixengine.primitives.Surface;
          
          import flash.display.MovieClip;
          import flash.text.TextField;
          
          
This example shows how to create a basic simulation and run it. There are two ways of running a simulation in Fisix 1. through a timer, implemented in the FisixEngine class 2. through the ENTER_FRAME event In this example, the built in timer will be used. For some reason, flash's timers cause some choppiness, so in future examples the event method will be used...

  
          [SWF(width='600',height='400',backgroundColor='0xe50464b',framerate='30')]
          public class @ax-flex-fisix-1 extends MovieClip{                
                  public function @ax-flex-fisix-1(){
                          //first, create an instance of the fisixengine object
                          var myEngine:FisixEngine = new FisixEngine()
                          //turn on physical collision reactions
                          myEngine.setReactionMode(ReactionModes.PHYSICAL)
                          
                          //set the gravity to pull down at a rate of 1 pixel per second
                          myEngine.setGravity(0,30)
                          
                          //next, add a surface to the engine
                          var surface1:Surface = myEngine.newSurface(new Vector(0,200),new Vector(500,350),10)
                          //set the surface's physical properties
                          surface1.bounce = 0.9
                          surface1.friction = 0.5                
                          
                          //add a circle particle to the surface at position 200,100 with a radius of 50 pixels
                          var particle1:WheelParticle = myEngine.newWheelParticle(200,100,50)
                          particle1.bounce = 0.7
                          particle1.friction = 0.5
                          
                          //turn on primitive rendering
                          myEngine.setRender(true)
                          //tell the engine where to render to
                          myEngine.setRenderGraphics(graphics)
                          
                          //start the engine
                          myEngine.startEngine(30)
                  }
          }
  }
  


(C) Æliens 27/08/2009

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