topical media & game development
flex-fullscreen-system.mx
flex-fullscreen-system.mx
[swf]
flex
<?xml version="1.0" encoding="utf-8"?>
<!-- http://blog.flexexamples.com/2007/08/07/creating-full-screen-flex-applications/ -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" applicationComplete="init()">
<mx:Script>
<![CDATA[
import flash.display.StageDisplayState;
import mx.managers.SystemManager;
private function init():void {
/* Set up full screen handler. */
systemManager.stage.addEventListener(FullScreenEvent.FULL_SCREEN, fullScreenHandler);
dispState = systemManager.stage.displayState;
}
private function fullScreenHandler(evt:FullScreenEvent):void {
dispState = systemManager.stage.displayState + " (fullScreen=" + evt.fullScreen.toString() + ")";
if (evt.fullScreen) {
/* Do something specific here if we switched to full screen mode. */
} else {
/* Do something specific here if we switched to normal mode. */
}
}
private function toggleFullScreen():void {
try {
switch (systemManager.stage.displayState) {
case StageDisplayState.FULL_SCREEN:
/* If already in full screen mode, switch to normal mode. */
systemManager.stage.displayState = StageDisplayState.NORMAL;
break;
default:
/* If not in full screen mode, switch to full screen mode. */
systemManager.stage.displayState = StageDisplayState.FULL_SCREEN;
break;
}
} catch (err:SecurityError) {
// ignore
}
}
]]>
</mx:Script>
<mx:String id="dispState" />
<mx:Label text="width={Application.application.width}" />
<mx:Label text="height={Application.application.height}" />
<mx:Label text="displayState={dispState}" />
<mx:Button label="Toggle fullscreen" click="toggleFullScreen()" />
</mx:Application>
(C) Æliens
27/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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