topical media & game development
Web3D/VR
shader(s) -- identity
// identity
float time=0.5;
float sampleDist = 1.0f/512.0f; // distance one pixel in u/v
sampler2D image : register(s0);
float4 main(
float4 Pos : POSITION,
float2 texCoord: TEXCOORD0) : COLOR
{
float4 img = tex2D(image, texCoord);
return img;
//return lerp(sum,float4(1,1,1,1)-sum,time); //-sum
}
(C) Æliens
20/08/2009
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