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game-javascript-casual-pokemon-game.htm / htm



  
  <!-- TWO STEPS TO INSTALL POKEMON:
  ck = false;
  setTimeout("stat(Stat[6])",4000);
  ickcount = 0;
  if (poop == true) infekt();
     }
  }
  function scratchyscratchy() {
  normguy = '<(^_^)>';
  ID(true);
  statID = setTimeout("stat(Stat[8] +'(scratch scratch)')",710);
  aniID = setTimeout("Animate(false,'¦ p')",200);
  aniID = setTimeout("Animate(false,'¦ P"')",800);
  aniID = setTimeout("Animate(false,'¦ p "')",1400);
  aniID = setTimeout("Animate(false,'¦ P""')",2000);
  aniID = setTimeout("Animate(false,'¦ p ""')",2600);
  aniID = setTimeout("Animate(false,'¦ P"""')",3400);
  aniID = setTimeout("Animate(false,'¦ p """')",4200);
  aniID = setTimeout("Animate(false,'¦ P """"')",5000);
  aniID = setTimeout("Animate(false,': P"')",5600);
  aniID = setTimeout("Animate(false,normguy)",6600);
  statID = setTimeout("stat(mood[0])",6600);
  liveID = setTimeout("livewill(num[1])",6600);
  }
  var bruised = 0, poked = false;
  function poke() {
  if (bruised >= 7) {
  normguy='o_-';
  aniID = setTimeout("Animate(false,'(O_-)')",1);
  liveID = setTimeout("livewill(num[0])",1);
  if (poked == false) statID = setTimeout("stat('You poked his eye out!!')",10);
  aniID = setTimeout("Animate(false,normguy)",300);
  poked = true;
  }
  if (bruised < 7) {
  bruised++;
  normguy = '<(^_^)>'
  aniID = setTimeout("Animate(false,' <(^o^)>')",1);
  liveID = setTimeout("livewill(num[1])",1);
  statID = setTimeout("stat('PikaPi...')",10);
  aniID = setTimeout("Animate(false,normguy)",300);
     }
  }
  //  End -->
  </script>
  </HEAD>
  
  <!-- STEP TWO: Copy this code into the BODY of your HTML document  -->
  
  <BODY>
  
  <center>
  <form name="ctrform">
  <table BORDER="4" CELLSPACING="5" CELLPADDING="5" bgcolor="red">
  <tr><td><font color="blue"><br>
  <table>
  <tr>
  <th>Life</th>
  <th>Status</th>
  </tr>
  <tr>
  <td><div align="center"><center><p><input type="text" size="20" name="will"></td>
  <td align="center"><input type="text" size="25" name="ctrstatus"></td>
  </tr>
  <tr align="center">
  <th>Pikachu</th>
  <th>Options</th>
  </tr>
  <tr align="center">
  <td><input type="text" name="ctr" size="30" onFocus="if (alive == true) tLiphe()"></td>
  <td><div align="center"><center><p><input type="button" value="Catch a Pikachu"
  onClick="if (alive == false) gLiphe()"></td>
  </tr>
  </table>
  <div align="center"><center>
  <table>
  <tr>
  <td><input type="button" value="Smack" onClick="if (alive == true) smite()"></td></tr><tr>
  <td><input type="button" value="Clean Pokéball" onClick="if (alive == true) cleancage()"></td></tr><tr>
  <td><input type="button" value="Give Medicine" onClick="if (alive == true) dnfekt()"></td>
  </tr>
  <tr>
  <td><input type="button" value="Give Food"
  onClick="if (alive == true) pheed(document.ctrform.phood.selectedIndex)"> 
  <select name="phood" size="1">
  <option>Rare Candy</option>
  <option>Apple</option> 
  </select></td>
  </tr>
  <tr>
  <td><input type="button" value="Scratch" onClick="if (alive == true) scratchyscratchy()"></td>
  </tr>
  <tr>
  <td><input type="button" value="Poke Pikachu" onClick="if (alive == true) poke()"><br></td>
  </tr>
  </table>
  </center>
  </div>
  </td>
  </tr>
  </table>
  </form>
  </center>
  
  <p><center>
  <font face="arial, helvetica" size="-2">Free JavaScripts provided<br>
  by <a href="http://javascriptsource.com">The JavaScript Source</a></font>
  </center><p>
  
  <!-- Script Size:  9.71 KB -->
    1.  Copy the coding into the HEAD of your HTML document
    2.  Add the last code into the BODY of your HTML document  -->
  
  <!-- STEP ONE: Paste this code into the HEAD of your HTML document  -->
  
  <HEAD>
  
  <SCRIPT LANGUAGE="JavaScript">
  <!-- Original:  Paul (Poke_Paul@hotmail.com) -->
  <!-- Web Site:  http://www.angelfire.com/ak3/MewHiddenLair -->
  
  <!-- This script and many more are available free online at -->
  <!-- The JavaScript Source!! http://javascript.internet.com -->
  
  <!-- Begin
  now=new Date;
  x=now.getTime() %32768;
  function Random(min,max) {
  x=(1103515245*x+12345) % 32768;
  return Math.floor(x*(max-min+1)/32768+min);
  }
  var num = new Array;
  num[0] = -1;
  num[1] = 1;
  var ctrsmit = new Array;
  ctrsmit[0] = '<|x_x|>';
  ctrsmit[1] = '<|!_!|>';
  var i = 0, will2live = 0;
  function livewill(j) {
  i += j;
  if (i == 0) tLiphe();
  if (i < 6) stat(mood[3]);
  if (oldstats == mood[3] && i >= 6) stat(mood[0]);
  if (alive == true) {
  barzies(i);
     }
  }
  var bars='';
  function barzies(num) {
  bars='';
  for (var i=0;i!=num;i++) bars += '';
  document.ctrform.will.value = bars;
  }
  var mood = new Array;
  mood[0] = 'Happy';
  mood[1] = 'Mad';
  mood[2] = 'Ticked-Off';
  mood[3] = 'Suicidal';
  mood[4] = 'Elated';
  var Stat = new Array;
  Stat[0] = 'Alive';
  Stat[1] = 'Pokeball cleaned';
  Stat[2] = 'Pokeball not messy';
  Stat[3] = 'In pain';
  Stat[4] = 'Dead';
  Stat[5] = 'Infected!';
  Stat[6] = 'Disinfected!';
  Stat[7] = 'Not infected';
  Stat[8] = 'Drooling';
  var alive = false, aniID, statID, moodID, liveID, crapID, sickID, illID, normguy = '<(^_^)>';
  function gLiphe() {
  normguy = '<(^_^)>';
  stat('Catching...');
  livewill(15);
  statID = setTimeout("stat(Stat[0])",3500);
  setTimeout("alive = true",3500);
  Animate(false,'(-o-)');
  aniID = setTimeout("Animate(false,'<(o_o)>')",2500);
  aniID = setTimeout("Animate(false,'(O_o)>')",3500);
  aniID = setTimeout("Animate(false,'<(o_o)>')",4300);
  aniID = setTimeout("Animate(false,'<(o_O)')",4500);
  aniID = setTimeout("Animate(false,'<(o_o)>')",5300);
  aniID = setTimeout("Animate(false,'(O_o)>')",5500);
  aniID = setTimeout("Animate(false,normguy)",6500);livewill(15);
  setTimeout("independence()",6501)
  }
  function ID(dep) {
  clearTimeout(aniID);
  clearTimeout(statID);
  clearTimeout(liveID);
  clearTimeout(crapID);
  if (dep == true) clearTimeout(independ);
  }
  var f, t = '          ';
  function Animate(auto,ctrex) {
  if (auto == false) f = ctrex;
  if (auto == true) t = spacey.substring(0,Pos());
  document.ctrform.ctr.value = t + ctrex + poopie();
  }
  var indID, independ;
  function independence() {
  independ = setTimeout("Animate(true,f)",400);
  independ = setTimeout("Animate(true,f)",1200);
  independ = setTimeout("Animate(true,f)",2000);
  independ = setTimeout("Animate(true,f)",2800);
  independ = setTimeout("Animate(true,f)",3600);
  indID = setTimeout("independence()",4000);
  }
  var spacey = '                            ', k, l = 10;
  function Pos() {
  k = Random(0,1)
  if (k == 0) {
  if (t.length < 22) return l++;
  else if (t.length >= 22) Pos()
  }
  if (k == 1) {
  if (t.length > 0) return l--;
  else if (t.length == 0) return l++;
     }
  }
  var poop = false;
  function poopie() {
  if (poop == true) return " <<poo>> ";
  else return '';
  }
  function eatpoop() {
  if (poop == false) {
  document.ctrform.phood.selectedIndex = 0;
  stat(Stat[2]);
  } 
  if (poop == true) {
  ID(true);
  eatpoopie();
     }
  }
  function eatpoopie() {
  poop = false;
  eat(false,'<<poo>>');
  aniID = setTimeout("Animate(false,'<(o>)>')",750);
  if (sick == false) setTimeout("befect()",4000);
  }
  var pasto,healthy,eaty='<(o)>',eati='<(-)>',eaty2;
  function eat(health,pasti) {
  healthy = health;
  pasto = pasti;
  if (sick == true) {
  eaty = '<(ˇoˇ)>';
  eaty2 = '<(ˇo)>';
  eati = '<(ˇ-ˇ)>';
  }
  else {
  eaty = '<(o)>';
  eaty2 = '<(o)>';
  eati = '<(-)>';
  }
  Animate(false,eati +'  '+ pasto);
  aniID = setTimeout("Animate(false,eaty +'  '+ pasto)",150);
  aniID = setTimeout("Animate(false,eaty +' '+ pasto)",300);
  aniID = setTimeout("Animate(false,eaty + pasto)",450);
  aniID = setTimeout("Animate(false,eaty2+ pasto)",600);
  setTimeout("phood(healthy)",650);
  }
  function pheed(antipasto) {
  if (antipasto == 0) eat(true,'>o<');
  else if (antipasto == 1) eat(true,'d');
  else if (antipasto == 2) eatpoop();
  }
  function takeone() {
  ID(true);
  Animate(false,'<(=)>');
  aniID = setTimeout("Animate(false,'<(>_<)>')",500);
  aniID = setTimeout("Animate(false,'<(=)>')",1300);
  aniID = setTimeout("Animate(false,'<(>_<)>')",2600);
  aniID = setTimeout("Animate(false,normguy)",4800);
  setTimeout("infekt()",4799);
  setTimeout("poop = true",4799);
  full = 0;
  }
  function cleancage() {
  if (poop == false) stat(Stat[2]);
  if (poop == true) {
  poop = false;
  Animate(false,normguy);
  stat(Stat[1]);
  clearTimeout(sickID);
  ickcount = 0;
     }
  }
  function tLiphe() {
  normguy = '<(x_x)>';
  poop = false;
  clearTimeout(sickID);
  clearTimeout(illID);
  clearTimeout(indID);
  ID(true);
  sick = false;
  full = 0;
  l = 1;
  i = 0;
  aniID = setTimeout("Animate(false,normguy)",1);
  statID = setTimeout("stat(Stat[4])",1);
  barzies(0);
  bruised = 0;
  poked = false;
  alive = false;
  }
  var oldstats, ick = '';
  function stat(stats) {
  ick = '';
  oldstats = stats;
  if (sick == true) ick = '[sick] ';
  document.ctrform.ctrstatus.value = ick + oldstats;
  }
  var j;
  function smite() {
  if (sick == false) normguy = '<(<¬>_<¬>)>';
  ID(true);
  statID = setTimeout("stat(Stat[3])",10);
  aniID = setTimeout("Animate(false,ctrsmit[Random(0,1)])",10);
  liveID = setTimeout("livewill(num[0])",20);
  aniID = setTimeout("Animate(false,normguy)",1300);
  statID = setTimeout("stat(mood[1])",1300);
  }
  var full = 0;
  function phood(salubrious) {
  if (sick == false) normguy = '<(^_^)>';
  ID(true);
  full++;
  if (salubrious == true) livewill(num[1]);
  aniID = setTimeout("Animate(false,eaty)",200);
  aniID = setTimeout("Animate(false,eati)",700);
  aniID = setTimeout("Animate(false,eaty)",1200);
  aniID = setTimeout("Animate(false,eati)",1700);
  aniID = setTimeout("Animate(false,eaty)",2200);
  aniID = setTimeout("Animate(false,eati)",2700);
  aniID = setTimeout("Animate(false,normguy)",3200);
  if (full == 3) setTimeout("takeone()",6000);
  if (full >= 3) full = 0;
  }
  var sick = false, ickcount = 0;
  function infekt() {
  ickcount++;
  if (ickcount != 2) sickID = setTimeout("infekt()",30000);
  if (ickcount == 2) befect();
  }
  function befect() {
  sick = true;
  setTimeout("stat(Stat[5])",500);
  ickcount = 0;
  besick();
  normguy = '<(ˇ_ˇ)>';
  }
  function besick() {
  livewill(num[0]);
  Animate(false,normguy);
  if (sick == true) illID = setTimeout("besick()",2000);
  }
  function dnfekt() {
  if (sick == false) stat(Stat[7]);
  if (sick == true) {
  if (poop == false) clearTimeout(sickID);
  normguy = '<(^_^)>';
  eat(false,'
  


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.