topical media & game development
graphic-canvas-example-raycaster-level.htm / htm
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>raycaster</title>
<script type="text/javascript" src="graphic-canvas-example-raycaster-trace.js"></script>
<link rel="stylesheet" type="text/css" href="trace.css">
<script type="text/javascript" src="graphic-canvas-example-raycaster-input.js"></script>
<script type="text/javascript" src="graphic-canvas-example-raycaster-player.js"></script>
<script type="text/javascript" src="graphic-canvas-example-raycaster-level.js"></script>
<script type="text/javascript" src="graphic-canvas-example-raycaster-raycaster.js"></script>
<script type="text/javascript">
var C2D, W, H, RC;
var fps = 24;
var mspf = 1000 / fps;
var updateInterval;
var quit = false;
function main() {
var c = document.getElementById('canvas');
if (c.getContext) {
initializeCanvas(c);
var P = new Player(8);
var L = new Level();
RC = new RayCaster(C2D, W, H, 4, L, P, input);
if (initializeLevel()) {
trace('map loaded successfully.');
trace("now casting...");
trace(" \'a\' - turn left");
trace(" \'d\' - turn right");
trace(" \'w\' - step forward");
trace(" \'s\' - step backward");
trace(" \'q\' - stop casting");
updateInterval = window.setInterval("update()", mspf);
}
else {
trace("map failed to load");
}
}
else {
trace('sorry.. you\'ll need a browser that supports the canvas tag,');
trace('like Safari or Firefox 1.5+ to see this demo.');
}
}
function initializeCanvas(c) {
C2D = c.getContext('2d');
C2D.lineWidth = 1;
C2D.globalAlpha = 1;
C2D.globalCompositeOperation = 'source-over';
W = c.width;
H = c.height;
trace('canvas initialized');
}
function initializeLevel() {
var mapCells_x = 16;
var mapCells_y = 16;
var M = '' +
' ' +
'# @@@@@ #' +
'# @ @ % # % #' +
'# @ # #' +
'# @ @@ #' +
'# & #' +
'# & P #' +
'# & && #' +
'# #' +
'# ## #@%#@% #' +
'# # # #' +
'# # #' +
'# # # #' +
'# # #' +
'# #' +
' ';
trace('submitting map...');
return RC.loadMap(M, mapCells_x, mapCells_y);
}
function update() {
if (input.quit) {
input.quit = false;
window.clearInterval(updateInterval);
trace('raycaster halted.');
}
else {
RC.update();
}
}
</script>
<style type="text/css">
canvas {
border: 2px solid #000;
position: absolute;
left: 33%;
margin-left: 10px;
}
</style>
</head><body onload="main();" onkeydown="press(event);" onkeyup="release(event);">
<div id="trace" class="window"><ul><li>raycaster v.0.0.1</li><li>canvas initialized</li><li>submitting map...</li><li>player spawned at [544 416]</li><li>map loaded successfully.</li><li>now casting...</li><li> 'a' - turn left</li><li> 'd' - turn right</li><li> 'w' - step forward</li><li> 's' - step backward</li><li> 'q' - stop casting</li></ul></div>
<canvas id="canvas" width="320" height="240"></canvas>
</body></html>
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.