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graphic-canvas-util-beautytips-jquery.bt.js / js



  /*
   * @name BeautyTips
   * @desc a tooltips/baloon-help plugin for jQuery
   *
   *
author: Jeff Robbins - Lullabot - www.lullabot.com *
version: 0.9.3 (4/19/2009) */
/* * @type jQuery * @cat Plugins/bt * @requires jQuery v1.2+ (not tested on versions prior to 1.2.6) * * Dual licensed under the MIT and GPL licenses: * http://www.opensource.org/licenses/mit-license.php * http://www.gnu.org/licenses/gpl.html * * Encourage development. If you use BeautyTips for anything cool * or on a site that people have heard of, please drop me a note. * - jeff ^at lullabot > com * * No guarantees, warranties, or promises of any kind * */ ;(function() {
@credit Inspired by Karl Swedberg's ClueTip (http://plugins.learningjquery.com/cluetip/), which in turn was inspired by Cody Lindley's jTip (http://www.codylindley.com) @fileoverview Beauty Tips is a jQuery tooltips plugin which uses the canvas drawing element in the HTML5 spec in order to dynamically draw tooltip "talk bubbles" around the descriptive help text associated with an item. This is in many ways similar to Google Maps which both provides similar talk-bubbles and uses the canvas element to draw them. The canvas element is supported in modern versions of FireFox, Safari, and Opera. However, Internet Explorer needs a separate library called ExplorerCanvas included on the page in order to support canvas drawing functions. ExplorerCanvas was created by Google for use with their web apps and you can find it here: http://excanvas.sourceforge.net/ Beauty Tips was written to be simple to use and pretty. All of its options are documented at the bottom of this file and defaults can be overwritten globally for the entire page, or individually on each call. By default each tooltip will be positioned on the side of the target element which has the most free space. This is affected by the scroll position and size of the current window, so each Beauty Tip is redrawn each time it is displayed. It may appear above an element at the bottom of the page, but when the page is scrolled down (and the element is at the top of the page) it will then appear below it. Additionally, positions can be forced or a preferred order can be defined. See examples below. To fix z-index problems in IE6, include the bgiframe plugin on your page http://plugins.jquery.com/project/bgiframe - BeautyTips will automatically recognize it and use it. BeautyTips also works with the hoverIntent plugin http://cherne.net/brian/resources/jquery.hoverIntent.html see hoverIntent example below for usage Usage The function can be called in a number of ways. selector.bt(); selector.bt('Content text'); selector.bt('Content text', {option1: value, option2: value}); selector.bt({option1: value, option2: value}); For more/better documentation and lots of examples, visit the demo page included with the distribution

  
    jQuery.fn.bt = function(content, options) {
    
      if (typeof content != 'string') {
        var contentSelect = true;
        options = content;
        content = false;
      }
      else {
        var contentSelect = false;
      }
      
      // if hoverIntent is installed, use that as default instead of hover
      if (jQuery.fn.hoverIntent && jQuery.bt.defaults.trigger == 'hover') {
        jQuery.bt.defaults.trigger = 'hoverIntent';
      }
    
      return this.each(function(index) {
    
        var opts = jQuery.extend(false, jQuery.bt.defaults, options);
    
        // clean up the options
        opts.spikeLength = numb(opts.spikeLength);
        opts.spikeGirth = numb(opts.spikeGirth);
        opts.overlap = numb(opts.overlap);
        
        var ajaxTimeout = false;
        
        
This is sort of the "starting spot" for the this.each() These are sort of the init functions to handle the call

  
    
        if (opts.killTitle) {
          this.find('[title]').andSelf().each(function() {
            if (!this.attr('bt-xTitle')) {
              this.attr('bt-xTitle', this.attr('title')).attr('title', '');
            }
          });
        }    
        
        if (typeof opts.trigger == 'string') {
          opts.trigger = [opts.trigger];
        }
        if (opts.trigger[0] == 'hoverIntent') {
          var hoverOpts = jQuery.extend(opts.hoverIntentOpts, {
            over: function() {
              this.btOn();
            },
            out: function() {
              this.btOff();
            });
          this.hoverIntent(hoverOpts);
        
        }
        else if (opts.trigger[0] == 'hover') {
          this.hover(
            function() {
              this.btOn();
            },
            function() {
              this.btOff();
            }
          );
        }
        else if (opts.trigger[0] == 'now') {
          // toggle the on/off right now
          // note that 'none' gives more control (see below)
          if (this.hasClass('bt-active')) {
            this.btOff();
          }
          else {
            this.btOn();
          }
        }
        else if (opts.trigger[0] == 'none') {
          // initialize the tip with no event trigger
          // use javascript to turn on/off tip as follows:
          // $('#selector').btOn();
          // $('#selector').btOff();
        }
        else if (opts.trigger.length > 1 && opts.trigger[0] != opts.trigger[1]) {
          this
            .bind(opts.trigger[0], function() {
              this.btOn();
            })
            .bind(opts.trigger[1], function() {
              this.btOff();
            });
        }
        else {
          // toggle using the same event
          this.bind(opts.trigger[0], function() {
            if (this.hasClass('bt-active')) {
              this.btOff();
            }
            else {
              this.btOn();
            }
          });
        }
        
        
        
The BIG TURN ON Any element that has been initiated

  
        this.btOn = function () {
          if (typeof this.data('bt-box') == 'object') {
            // if there's already a popup, remove it before creating a new one.
            this.btOff();
          }
    
          // trigger preShow function
          opts.preShow.apply(this);
          
          // turn off other tips
          $(jQuery.bt.vars.closeWhenOpenStack).btOff();
          
          // add the class to the target element (for hilighting, for example)
          // bt-active is always applied to all, but activeClass can apply another
          this.addClass('bt-active ' + opts.activeClass);
    
          if (contentSelect && opts.ajaxPath == null) {
            // bizarre, I know
            if (opts.killTitle) {
              // if we've killed the title attribute, it's been stored in 'bt-xTitle' so get it..
              this.attr('title', this.attr('bt-xTitle'));
            }
            // then evaluate the selector... title is now in place
            content = eval(opts.contentSelector);
            if (opts.killTitle) {
              // now remove the title again, so we don't get double tips
              this.attr('title', '');
            }
          }
          
          // ----------------------------------------------
          // All the Ajax(ish) stuff is in this next bit...
          // ----------------------------------------------
          if (opts.ajaxPath != null && content == false) {
            if (typeof opts.ajaxPath == 'object') {
              var url = eval(opts.ajaxPath[0]);
              url += opts.ajaxPath[1] ? ' ' + opts.ajaxPath[1] : '';
            }
            else {
              var url = opts.ajaxPath;
            }
            var off = url.indexOf(" ");
                        if ( off >= 0 ) {
                                var selector = url.slice(off, url.length);
                                url = url.slice(0, off);
                        }
          
            // load any data cached for the given ajax path
            var cacheData = opts.ajaxCache ? $(document.body).data('btCache-' + url.replace(/\./g, '')) : null;
            if (typeof cacheData == 'string') {
              content = selector ? $("<div/>").append(cacheData.replace(/<script(.|\s)*?\/script>/g, "")).find(selector) : cacheData;
            }
            else {
              var target = this;
                        
              // set up the options
              var ajaxOpts = jQuery.extend(false,
              {
                type: opts.ajaxType,
                data: opts.ajaxData,
                cache: opts.ajaxCache,
                url: url,
                complete: function(XMLHttpRequest, textStatus) {
                  if (textStatus == 'success' || textStatus == 'notmodified') {
                    if (opts.ajaxCache) {
                      $(document.body).data('btCache-' + url.replace(/\./g, ''), XMLHttpRequest.responseText);
                    }
                    ajaxTimeout = false;
                    content = selector ?
                                                          // Create a dummy div to hold the results
                                                          $("<div/>")
                                                                  // inject the contents of the document in, removing the scripts
                                                                  // to avoid any 'Permission Denied' errors in IE
                                                                  .append(XMLHttpRequest.responseText.replace(/<script(.|\s)*?\/script>/g, ""))
          
                                                                  // Locate the specified elements
                                                                  .find(selector) :
          
                                                          // If not, just inject the full result
                                                          XMLHttpRequest.responseText;
                                             
                  }
                  else {
                    if (textStatus == 'timeout') {
                      // if there was a timeout, we don't cache the result
                      ajaxTimeout = true;
                    }
                    content = opts.ajaxError.replace(/\%error/g, XMLHttpRequest.statusText);
                  }
                  // if the user rolls out of the target element before the ajax request comes back, don't show it
                  if (target.hasClass('bt-active')) {
                    target.btOn();
                  }
                }
              }, opts.ajaxData);
              // do the ajax request
              jQuery.ajax(ajaxOpts);
              // load the throbber while the magic happens
              content = opts.ajaxLoading;
            }
          }
          // </ ajax stuff >
          
    
          // now we start actually figuring out where to place the tip
          
          // figure out how to compensate for the shadow, if present
          var shadowMarginX = 0; // extra added to width to compensate for shadow
          var shadowMarginY = 0; // extra added to height
          var shadowShiftX = 0;  // amount to shift the tip horizontally to allow for shadow
          var shadowShiftY = 0;  // amount to shift vertical
          
          if (opts.shadow && !shadowSupport()) {
            // if browser doesn't support drop shadows, turn them off
            opts.shadow = false;
            // and bring in the noShadows options
            jQuery.extend(opts, opts.noShadowOpts);
          }
          
          if (opts.shadow) {
            // figure out horizontal placement
            if (opts.shadowBlur > Math.abs(opts.shadowOffsetX)) {
              shadowMarginX = opts.shadowBlur * 2;
            }
            else {
              shadowMarginX = opts.shadowBlur + Math.abs(opts.shadowOffsetX);
            }
            shadowShiftX = (opts.shadowBlur - opts.shadowOffsetX) > 0 ? opts.shadowBlur - opts.shadowOffsetX : 0;
            
            // now vertical
            if (opts.shadowBlur > Math.abs(opts.shadowOffsetY)) {
              shadowMarginY = opts.shadowBlur * 2;
            }
            else {
              shadowMarginY = opts.shadowBlur + Math.abs(opts.shadowOffsetY);
            }
            shadowShiftY = (opts.shadowBlur - opts.shadowOffsetY) > 0 ? opts.shadowBlur - opts.shadowOffsetY : 0;
          }
          
          // if the target element is absolutely positioned, use its parent's offsetParent instead of its own
          var offsetParent = (this.css('position') == 'absolute') ? this.parents().eq(0).offsetParent() : this.offsetParent();
          var pos = this.btPosition();
          // top, left, width, and height values of the target element
          var top = numb(pos.top) + numb(this.css('margin-top')) - shadowShiftY; // IE can return 'auto' for margins
          var left = numb(pos.left) + numb(this.css('margin-left')) - shadowShiftX;
          var width = this.btOuterWidth();
          var height = this.outerHeight();
          
          if (typeof content == 'object') {
            // if content is a DOM object (as opposed to text)
            // use a clone, rather than removing the original element
            // and ensure that it's visible
            var original = content;
            var clone = original.clone(true).show();
            // also store a reference to the original object in the clone data
            // and a reference to the clone in the original
            var origClones = original.data('bt-clones') || [];
            origClones.push(clone);
            original.data('bt-clones', origClones);
            clone.data('bt-orig', original);
            this.data('bt-content-orig', {original: original, clone: clone});
            content = clone;
          }
          if (typeof content == 'null' || content == '') {
            // if content is empty, bail out...
            return;
          }
          
          // create the tip content div, populate it, and style it
          var text = $('<div class="bt-content"></div>').append(content).css({padding: opts.padding, position: 'absolute', width: opts.width, zIndex: opts.textzIndex, left: shadowShiftX, top: shadowShiftY}).css(opts.cssStyles);
          // create the wrapping box which contains text and canvas
          // put the content in it, style it, and append it to the same offset parent as the target
          var box = $('<div class="bt-wrapper"></div>').append(text).addClass(opts.cssClass).css({position: 'absolute', width: opts.width, zIndex: opts.wrapperzIndex}).appendTo(offsetParent);
          
          // use bgiframe to get around z-index problems in IE6
          // http://plugins.jquery.com/project/bgiframe
          if (jQuery.fn.bgiframe) {
            text.bgiframe();
            box.bgiframe();  
          }
    
          this.data('bt-box', box);
    
          // see if the text box will fit in the various positions
          var scrollTop = numb(document.scrollTop());
          var scrollLeft = numb(document.scrollLeft());
          var docWidth = numb(window.width());
          var docHeight = numb(window.height());
          var winRight = scrollLeft + docWidth;
          var winBottom = scrollTop + docHeight;
          var space = new Object();
          space.top = this.offset().top - scrollTop;
          space.bottom = docHeight - ((this.offset().top + height) - scrollTop);
          space.left = this.offset().left - scrollLeft;
          space.right = docWidth - ((this.offset().left + width) - scrollLeft);
          var textOutHeight = numb(text.outerHeight());
          var textOutWidth = numb(text.btOuterWidth());
          if (opts.positions.constructor == String) {
            opts.positions = opts.positions.replace(/ /, '').split(',');
          }
          if (opts.positions[0] == 'most') {
            // figure out which is the largest
            var position = 'top'; // prime the pump
            for (var pig in space) { // pigs in space!
              position = space[pig] > space[position] ? pig : position;
            }
          }
          else {
            for (var x in opts.positions) {
              var position = opts.positions[x];
              if ((position == 'left' || position == 'right') && space[position] > textOutWidth + opts.spikeLength) {
                break;
              }
              else if ((position == 'top' || position == 'bottom') && space[position] > textOutHeight + opts.spikeLength) {
                break;
              }
            }
          }
    
          // horizontal (left) offset for the box
          var horiz = left + ((width - textOutWidth) * .5);
          // vertical (top) offset for the box
          var vert = top + ((height - textOutHeight) * .5);
          var animDist = opts.animate ? numb(opts.distance) : 0;
          var points = new Array();
          var textTop, textLeft, textRight, textBottom, textTopSpace, textBottomSpace, textLeftSpace, textRightSpace, crossPoint, textCenter, spikePoint;
    
          // Yes, yes, this next bit really could use to be condensed
          // each switch case is basically doing the same thing in slightly different ways
          switch(position) {
            
            // =================== TOP =======================
            case 'top':
              // spike on bottom
              text.css('margin-bottom', opts.spikeLength + 'px');
              box.css({top: (top - text.outerHeight(true)) + opts.overlap, left: horiz});
              // move text left/right if extends out of window
              textRightSpace = (winRight - opts.windowMargin) - (text.offset().left + text.btOuterWidth(true));
              var xShift = shadowShiftX;
              if (textRightSpace < 0) {
                // shift it left
                box.css('left', (numb(box.css('left')) + textRightSpace) + 'px');
                xShift -= textRightSpace;
              }
              // we test left space second to ensure that left of box is visible
              textLeftSpace = (text.offset().left + numb(text.css('margin-left'))) - (scrollLeft + opts.windowMargin);
              if (textLeftSpace < 0) {
                // shift it right
                box.css('left', (numb(box.css('left')) - textLeftSpace) + 'px');
                xShift += textLeftSpace;
              }
              textTop = text.btPosition().top + numb(text.css('margin-top'));
              textLeft = text.btPosition().left + numb(text.css('margin-left'));
              textRight = textLeft + text.btOuterWidth();
              textBottom = textTop + text.outerHeight();
              textCenter = {x: textLeft + (text.btOuterWidth()*opts.centerPointX), y: textTop + (text.outerHeight()*opts.centerPointY)};
              // points[points.length] = {x: x, y: y};
              points[points.length] = spikePoint = {y: textBottom + opts.spikeLength, x: ((textRight-textLeft) * .5) + xShift, type: 'spike'};
              crossPoint = findIntersectX(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textBottom);
              // make sure that the crossPoint is not outside of text box boundaries
              crossPoint.x = crossPoint.x < textLeft + opts.spikeGirth/2 + opts.cornerRadius ? textLeft + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.x;
              crossPoint.x =  crossPoint.x > (textRight - opts.spikeGirth/2) - opts.cornerRadius ? (textRight - opts.spikeGirth/2) - opts.CornerRadius : crossPoint.x;
              points[points.length] = {x: crossPoint.x - (opts.spikeGirth/2), y: textBottom, type: 'join'};
              points[points.length] = {x: textLeft, y: textBottom, type: 'corner'};  // left bottom corner
              points[points.length] = {x: textLeft, y: textTop, type: 'corner'};     // left top corner
              points[points.length] = {x: textRight, y: textTop, type: 'corner'};    // right top corner
              points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner
              points[points.length] = {x: crossPoint.x + (opts.spikeGirth/2), y: textBottom, type: 'join'};
              points[points.length] = spikePoint;
              break;
              
            // =================== LEFT =======================
            case 'left':
              // spike on right
              text.css('margin-right', opts.spikeLength + 'px');
              box.css({top: vert + 'px', left: ((left - text.btOuterWidth(true) - animDist) + opts.overlap) + 'px'});
              // move text up/down if extends out of window
              textBottomSpace = (winBottom - opts.windowMargin) - (text.offset().top + text.outerHeight(true));
              var yShift = shadowShiftY;
              if (textBottomSpace < 0) {
                // shift it up
                box.css('top', (numb(box.css('top')) + textBottomSpace) + 'px');
                yShift -= textBottomSpace;
              }
              // we ensure top space second to ensure that top of box is visible
              textTopSpace = (text.offset().top + numb(text.css('margin-top'))) - (scrollTop + opts.windowMargin);
              if (textTopSpace < 0) {
                // shift it down
                box.css('top', (numb(box.css('top')) - textTopSpace) + 'px');
                yShift += textTopSpace;
              }
              textTop = text.btPosition().top + numb(text.css('margin-top'));
              textLeft = text.btPosition().left + numb(text.css('margin-left'));
              textRight = textLeft + text.btOuterWidth();
              textBottom = textTop + text.outerHeight();
              textCenter = {x: textLeft + (text.btOuterWidth()*opts.centerPointX), y: textTop + (text.outerHeight()*opts.centerPointY)};
              points[points.length] = spikePoint = {x: textRight + opts.spikeLength, y: ((textBottom-textTop) * .5) + yShift, type: 'spike'};
              crossPoint = findIntersectY(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textRight);
              // make sure that the crossPoint is not outside of text box boundaries
              crossPoint.y = crossPoint.y < textTop + opts.spikeGirth/2 + opts.cornerRadius ? textTop + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.y;
              crossPoint.y =  crossPoint.y > (textBottom - opts.spikeGirth/2) - opts.cornerRadius ? (textBottom - opts.spikeGirth/2) - opts.cornerRadius : crossPoint.y;
              points[points.length] = {x: textRight, y: crossPoint.y + opts.spikeGirth/2, type: 'join'};
              points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner
              points[points.length] = {x: textLeft, y: textBottom, type: 'corner'};  // left bottom corner
              points[points.length] = {x: textLeft, y: textTop, type: 'corner'};     // left top corner
              points[points.length] = {x: textRight, y: textTop, type: 'corner'};    // right top corner
              points[points.length] = {x: textRight, y: crossPoint.y - opts.spikeGirth/2, type: 'join'};
              points[points.length] = spikePoint;
              break;
              
            // =================== BOTTOM =======================
            case 'bottom':
              // spike on top
              text.css('margin-top', opts.spikeLength + 'px');
              box.css({top: (top + height + animDist) - opts.overlap, left: horiz});
              // move text up/down if extends out of window
              textRightSpace = (winRight - opts.windowMargin) - (text.offset().left + text.btOuterWidth(true));
              var xShift = shadowShiftX;
              if (textRightSpace < 0) {
                // shift it left
                box.css('left', (numb(box.css('left')) + textRightSpace) + 'px');
                xShift -= textRightSpace;
              }
              // we ensure left space second to ensure that left of box is visible
              textLeftSpace = (text.offset().left + numb(text.css('margin-left')))  - (scrollLeft + opts.windowMargin);
              if (textLeftSpace < 0) {
                // shift it right
                box.css('left', (numb(box.css('left')) - textLeftSpace) + 'px');
                xShift += textLeftSpace;
              }
              textTop = text.btPosition().top + numb(text.css('margin-top'));
              textLeft = text.btPosition().left + numb(text.css('margin-left'));
              textRight = textLeft + text.btOuterWidth();
              textBottom = textTop + text.outerHeight();
              textCenter = {x: textLeft + (text.btOuterWidth()*opts.centerPointX), y: textTop + (text.outerHeight()*opts.centerPointY)};
              points[points.length] = spikePoint = {x: ((textRight-textLeft) * .5) + xShift, y: shadowShiftY, type: 'spike'};
              crossPoint = findIntersectX(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textTop);
              // make sure that the crossPoint is not outside of text box boundaries
              crossPoint.x = crossPoint.x < textLeft + opts.spikeGirth/2 + opts.cornerRadius ? textLeft + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.x;
              crossPoint.x =  crossPoint.x > (textRight - opts.spikeGirth/2) - opts.cornerRadius ? (textRight - opts.spikeGirth/2) - opts.cornerRadius : crossPoint.x;
              points[points.length] = {x: crossPoint.x + opts.spikeGirth/2, y: textTop, type: 'join'};
              points[points.length] = {x: textRight, y: textTop, type: 'corner'};    // right top corner
              points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner
              points[points.length] = {x: textLeft, y: textBottom, type: 'corner'};  // left bottom corner
              points[points.length] = {x: textLeft, y: textTop, type: 'corner'};     // left top corner
              points[points.length] = {x: crossPoint.x - (opts.spikeGirth/2), y: textTop, type: 'join'};
              points[points.length] = spikePoint;
              break;
            
            // =================== RIGHT =======================
            case 'right':
              // spike on left
              text.css('margin-left', (opts.spikeLength + 'px'));
              box.css({top: vert + 'px', left: ((left + width + animDist) - opts.overlap) + 'px'});
              // move text up/down if extends out of window
              textBottomSpace = (winBottom - opts.windowMargin) - (text.offset().top + text.outerHeight(true));
              var yShift = shadowShiftY;
              if (textBottomSpace < 0) {
                // shift it up
                box.css('top', (numb(box.css('top')) + textBottomSpace) + 'px');
                yShift -= textBottomSpace;
              }
              // we ensure top space second to ensure that top of box is visible
              textTopSpace = (text.offset().top + numb(text.css('margin-top'))) - (scrollTop + opts.windowMargin);
              if (textTopSpace < 0) {
                // shift it down
                box.css('top', (numb(box.css('top')) - textTopSpace) + 'px');
                yShift += textTopSpace;
              }
              textTop = text.btPosition().top + numb(text.css('margin-top'));
              textLeft = text.btPosition().left + numb(text.css('margin-left'));
              textRight = textLeft + text.btOuterWidth();
              textBottom = textTop + text.outerHeight();
              textCenter = {x: textLeft + (text.btOuterWidth()*opts.centerPointX), y: textTop + (text.outerHeight()*opts.centerPointY)};
              points[points.length] = spikePoint = {x: shadowShiftX, y: ((textBottom-textTop) * .5) + yShift, type: 'spike'};
              crossPoint = findIntersectY(spikePoint.x, spikePoint.y, textCenter.x, textCenter.y, textLeft);
              // make sure that the crossPoint is not outside of text box boundaries
              crossPoint.y = crossPoint.y < textTop + opts.spikeGirth/2 + opts.cornerRadius ? textTop + opts.spikeGirth/2 + opts.cornerRadius : crossPoint.y;
              crossPoint.y =  crossPoint.y > (textBottom - opts.spikeGirth/2) - opts.cornerRadius ? (textBottom - opts.spikeGirth/2) - opts.cornerRadius : crossPoint.y;
              points[points.length] = {x: textLeft, y: crossPoint.y - opts.spikeGirth/2, type: 'join'};
              points[points.length] = {x: textLeft, y: textTop, type: 'corner'};     // left top corner
              points[points.length] = {x: textRight, y: textTop, type: 'corner'};    // right top corner
              points[points.length] = {x: textRight, y: textBottom, type: 'corner'}; // right bottom corner
              points[points.length] = {x: textLeft, y: textBottom, type: 'corner'};  // left bottom corner
              points[points.length] = {x: textLeft, y: crossPoint.y + opts.spikeGirth/2, type: 'join'};
              points[points.length] = spikePoint;
              break;
          } // </ switch >
    
          //var canvas = $('<canvas width="'+ (numb(text.btOuterWidth(true)) + opts.strokeWidth*2 + shadowMarginX) +'" height="'+ (numb(text.outerHeight(true)) + opts.strokeWidth*2 + shadowMarginY) +'"></canvas>').appendTo(box).css({position: 'absolute', zIndex: opts.boxzIndex}).get(0);
          
          var canvas = document.createElement('canvas');
          canvas.attr('width', (numb(text.btOuterWidth(true)) + opts.strokeWidth*2 + shadowMarginX)).attr('height', (numb(text.outerHeight(true)) + opts.strokeWidth*2 + shadowMarginY)).appendTo(box).css({position: 'absolute', zIndex: opts.boxzIndex});
  
    
          // if excanvas is set up, we need to initialize the new canvas element
          if (typeof G_vmlCanvasManager != 'undefined') {
            G_vmlCanvasManager.initElement(canvas);
          }
    
          if (opts.cornerRadius > 0) {
            // round the corners!
            var newPoints = new Array();
            var newPoint;
            for (var i=0; i<points.length; i++) {
              if (points[i].type == 'corner') {
                // create two new arc points
                // find point between this and previous (using modulo in case of ending)
                newPoint = betweenPoint(points[i], points[(i-1)\%points.length], opts.cornerRadius);
                newPoint.type = 'arcStart';
                newPoints[newPoints.length] = newPoint;
                // the original corner point
                newPoints[newPoints.length] = points[i];
                // find point between this and next
                newPoint = betweenPoint(points[i], points[(i+1)\%points.length], opts.cornerRadius);
                newPoint.type = 'arcEnd';
                newPoints[newPoints.length] = newPoint;
              }
              else {
                newPoints[newPoints.length] = points[i];
              }
            }
            // overwrite points with new version
            points = newPoints;
          }
          
          var ctx = canvas.getContext("2d");
          
          if (opts.shadow && opts.shadowOverlap !== true) {
            
            var shadowOverlap = numb(opts.shadowOverlap);
            
            // keep the shadow (and canvas) from overlapping the target element
            switch (position) {
              case 'top':
                if (opts.shadowOffsetX + opts.shadowBlur - shadowOverlap > 0) {
                  box.css('top', (numb(box.css('top')) - (opts.shadowOffsetX + opts.shadowBlur - shadowOverlap)));
                }
                break;
              case 'right':
                if (shadowShiftX - shadowOverlap > 0) {
                  box.css('left', (numb(box.css('left')) + shadowShiftX - shadowOverlap));
                }
                break;
              case 'bottom':
                if (shadowShiftY - shadowOverlap > 0) {
                  box.css('top', (numb(box.css('top')) + shadowShiftY - shadowOverlap));
                }
                break;
              case 'left':
                if (opts.shadowOffsetY + opts.shadowBlur - shadowOverlap > 0) {
                  box.css('left', (numb(box.css('left')) - (opts.shadowOffsetY + opts.shadowBlur - shadowOverlap)));
                }
                break;
            }
          }
    
          drawIt.apply(ctx, [points], opts.strokeWidth);
          ctx.fillStyle = opts.fill;
          if (opts.shadow) {
            ctx.shadowOffsetX = opts.shadowOffsetX;
            ctx.shadowOffsetY = opts.shadowOffsetY;
            ctx.shadowBlur = opts.shadowBlur;
            ctx.shadowColor =  opts.shadowColor;
          }
          ctx.closePath();
          ctx.fill();
          if (opts.strokeWidth > 0) {
            ctx.shadowColor = 'rgba(0, 0, 0, 0)'; //remove shadow from stroke
            ctx.lineWidth = opts.strokeWidth;
            ctx.strokeStyle = opts.strokeStyle;
            ctx.beginPath();
            drawIt.apply(ctx, [points], opts.strokeWidth);
            ctx.closePath();
            ctx.stroke();
          }
    
          if (opts.animate) {
            box.css({opacity: 0.1});
          }
    
          box.css({visibility: 'visible'});
    
          if (opts.overlay) {
            // EXPERIMENTAL AND FOR TESTING ONLY!!!!
            var overlay = $('<div class="bt-overlay"></div>').css({
                position: 'absolute',
                backgroundColor: 'blue',
                top: top,
                left: left,
                width: width,
                height: height,
                opacity: '.2'
              }).appendTo(offsetParent);
            this.data('overlay', overlay);
          }
    
          var animParams = {opacity: 1};
          if (opts.animate) {
            // ANIMATION IS ALSO EXPERIMENTAL... DON'T USE
            switch (position) {
              case 'top':
                animParams.top = box.btPosition().top + opts.distance;
                break;
              case 'left':
                animParams.left = box.btPosition().left + opts.distance;
                break;
              case 'bottom':
                animParams.top = box.btPosition().top - opts.distance;
                break;
              case 'right':
                animParams.left = box.btPosition().left - opts.distance;
                break;
            }
            box.animate(animParams, {duration: opts.speed, easing: opts.easing});
          }
          
          if ((opts.ajaxPath != null && opts.ajaxCache == false) || ajaxTimeout) {
            // if ajaxCache is not enabled or if there was a server timeout,
            // remove the content variable so it will be loaded again from server
            content = false;
          }
          
          // stick this element into the clickAnywhereToClose stack
          if (opts.clickAnywhereToClose) {
            jQuery.bt.vars.clickAnywhereStack.push(this);
            document.click(jQuery.bt.docClick);
          }
          
          // stick this element into the closeWhenOthersOpen stack
          if (opts.closeWhenOthersOpen) {
            jQuery.bt.vars.closeWhenOpenStack.push(this);
          }
    
          // trigger postShow function
          opts.postShow.apply(this);
    
    
        }; // </ turnOn() >
    
        this.btOff = function() {
    
          // trigger preHide function
          opts.preHide.apply(this);
    
          var box = this.data('bt-box');
          var contentOrig = this.data('bt-content-orig');
          var overlay = this.data('bt-overlay');
          if (typeof box == 'object') {
            box.remove();
            this.removeData('bt-box');
          }
          if (typeof contentOrig == 'object') {
            var clones = $(contentOrig.original).data('bt-clones');
            contentOrig.data('bt-clones', arrayRemove(clones, contentOrig.clone));        
          }
          if (typeof overlay == 'object') {
            overlay.remove();
            this.removeData('bt-overlay');
          }
          
          // remove this from the stacks
          jQuery.bt.vars.clickAnywhereStack = arrayRemove(jQuery.bt.vars.clickAnywhereStack, this);
          jQuery.bt.vars.closeWhenOpenStack = arrayRemove(jQuery.bt.vars.closeWhenOpenStack, this);
    
          // trigger postHide function
          opts.postHide.apply(this);
          
          // remove the 'bt-active' and activeClass classes from target
          this.removeClass('bt-active ' + opts.activeClass);
    
        }; // </ turnOff() >
    
        var refresh = this.btRefresh = function() {
          this.btOff();
          this.btOn();
        };
    
      }); // </ this.each() >
    
    
      function drawIt(points, strokeWidth) {
        this.moveTo(points[0].x, points[0].y);
        for (i=1;i<points.length;i++) {
          if (points[i-1].type == 'arcStart') {
            // if we're creating a rounded corner
            //ctx.arc(round5(points[i].x), round5(points[i].y), points[i].startAngle, points[i].endAngle, opts.cornerRadius, false);
            this.quadraticCurveTo(round5(points[i].x, strokeWidth), round5(points[i].y, strokeWidth), round5(points[(i+1)\%points.length].x, strokeWidth), round5(points[(i+1)\%points.length].y, strokeWidth));
            i++;
            //ctx.moveTo(round5(points[i].x), round5(points[i].y));
          }
          else {
            this.lineTo(round5(points[i].x, strokeWidth), round5(points[i].y, strokeWidth));
          }
        }
      }; // </ drawIt() >
    
      
For odd stroke widths, round to the nearest .5 pixel to avoid antialiasing http://developer.mozilla.org/en/Canvas_tutorial/Applying_styles_and_colors

  
      function round5(num, strokeWidth) {
        var ret;
        strokeWidth = numb(strokeWidth);
        if (strokeWidth%2) {
          ret = num;
        }
        else {
          ret = Math.round(num - .5) + .5;
        }
        return ret;
      }; // </ round5() >
    
      
Ensure that a number is a number... or zero

  
      function numb(num) {
        return parseInt(num) || 0;
      }; // </ numb() >
      
      
Remove an element from an array

   
      function arrayRemove(arr, elem) {
        var x, newArr = new Array();
        for (x in arr) {
          if (arr[x] != elem) {
            newArr.push(arr[x]);
          }
        }
        return newArr;
      }; // </ arrayRemove() >
      
      
Does the current browser support canvas? This is a variation of http://code.google.com/p/browser-canvas-support/

  
      function canvasSupport() {
        var canvas_compatible = false;
        try {
                            canvas_compatible = !!(document.createElement('canvas').getContext('2d')); // S60
                          } catch(e) {
                            canvas_compatible = !!(document.createElement('canvas').getContext); // IE
                    } 
                    return canvas_compatible;
      }
      
      
Does the current browser support canvas drop shadows?

  
      function shadowSupport() {
        
        // to test for drop shadow support in the current browser, uncomment the next line
        // return true;
      
        // until a good feature-detect is found, we have to look at user agents
        var userAgent = navigator.userAgent.toLowerCase();      
        if (/webkit/.test(userAgent)) {
          // WebKit.. let's go!
          return true;
        }
        else if (/gecko|mozilla/.test(userAgent) && parseFloat(userAgent.match(/firefox\/(\d+(?:\.\d+)+)/)[1]) >= 3.1){
          // Mozilla 3.1 or higher
          return true;
        }
        else {
          return false;
        }
      } // </ shadowSupport() >
    
      
Given two points, find a point which is dist pixels from point1 on a line to point2

  
      function betweenPoint(point1, point2, dist) {
        // figure out if we're horizontal or vertical
        var y, x;
        if (point1.x == point2.x) {
          // vertical
          y = point1.y < point2.y ? point1.y + dist : point1.y - dist;
          return {x: point1.x, y: y};
        }
        else if (point1.y == point2.y) {
          // horizontal
          x = point1.x < point2.x ? point1.x + dist : point1.x - dist;
          return {x:x, y: point1.y};
        }
      }; // </ betweenPoint() >
    
      function centerPoint(arcStart, corner, arcEnd) {
        var x = corner.x == arcStart.x ? arcEnd.x : arcStart.x;
        var y = corner.y == arcStart.y ? arcEnd.y : arcStart.y;
        var startAngle, endAngle;
        if (arcStart.x < arcEnd.x) {
          if (arcStart.y > arcEnd.y) {
            // arc is on upper left
            startAngle = (Math.PI/180)*180;
            endAngle = (Math.PI/180)*90;
          }
          else {
            // arc is on upper right
            startAngle = (Math.PI/180)*90;
            endAngle = 0;
          }
        }
        else {
          if (arcStart.y > arcEnd.y) {
            // arc is on lower left
            startAngle = (Math.PI/180)*270;
            endAngle = (Math.PI/180)*180;
          }
          else {
            // arc is on lower right
            startAngle = 0;
            endAngle = (Math.PI/180)*270;
          }
        }
        return {x: x, y: y, type: 'center', startAngle: startAngle, endAngle: endAngle};
      }; // </ centerPoint() >
    
      
Find the intersection point of two lines, each defined by two points arguments are x1, y1 and x2, y2 for r1 (line 1) and r2 (line 2) It's like an algebra party!!!

  
      function findIntersect(r1x1, r1y1, r1x2, r1y2, r2x1, r2y1, r2x2, r2y2) {
    
        if (r2x1 == r2x2) {
          return findIntersectY(r1x1, r1y1, r1x2, r1y2, r2x1);
        }
        if (r2y1 == r2y2) {
          return findIntersectX(r1x1, r1y1, r1x2, r1y2, r2y1);
        }
    
        // m = (y1 - y2) / (x1 - x2)  // <-- how to find the slope
        // y = mx + b                 // the 'classic' linear equation
        // b = y - mx                 // how to find b (the y-intersect)
        // x = (y - b)/m              // how to find x
        var r1m = (r1y1 - r1y2) / (r1x1 - r1x2);
        var r1b = r1y1 - (r1m * r1x1);
        var r2m = (r2y1 - r2y2) / (r2x1 - r2x2);
        var r2b = r2y1 - (r2m * r2x1);
    
        var x = (r2b - r1b) / (r1m - r2m);
              var y = r1m * x + r1b;
    
              return {x: x, y: y};
      }; // </ findIntersect() >
    
      
Find the y intersection point of a line and given x vertical

  
      function findIntersectY(r1x1, r1y1, r1x2, r1y2, x) {
        if (r1y1 == r1y2) {
          return {x: x, y: r1y1};
        }
        var r1m = (r1y1 - r1y2) / (r1x1 - r1x2);
        var r1b = r1y1 - (r1m * r1x1);
    
        var y = r1m * x + r1b;
    
        return {x: x, y: y};
      }; // </ findIntersectY() >
    
      
Find the x intersection point of a line and given y horizontal

  
      function findIntersectX(r1x1, r1y1, r1x2, r1y2, y) {
        if (r1x1 == r1x2) {
          return {x: r1x1, y: y};
        }
        var r1m = (r1y1 - r1y2) / (r1x1 - r1x2);
        var r1b = r1y1 - (r1m * r1x1);
    
        // y = mx + b     // your old friend, linear equation
        // x = (y - b)/m  // linear equation solved for x
        var x = (y - r1b) / r1m;
    
        return {x: x, y: y};
    
      }; // </ findIntersectX() >
    
    }; // </ jQuery.fn.bt() >
    
    
jQuery's compat.js (used in Drupal's jQuery upgrade module, overrides the $().position() function this is a copy of that function to allow the plugin to work when compat.js is present once compat.js is fixed to not override existing functions, this function can be removed and .btPosion() can be replaced with .position() above...

  
    jQuery.fn.btPosition = function() {
    
      function num(elem, prop) {
        return elem[0] && parseInt( jQuery.curCSS(elem[0], prop, true), 10 ) || 0;
      };
    
      var left = 0, top = 0, results;
    
      if ( this[0] ) {
        // Get *real* offsetParent
        var offsetParent = this.offsetParent(),
    
        // Get correct offsets
        offset       = this.offset(),
        parentOffset = /^body|html/i.test(offsetParent[0].tagName) ? { top: 0, left: 0 } : offsetParent.offset();
    
        // Subtract element margins
        // note: when an element has margin: auto the offsetLeft and marginLeft
        // are the same in Safari causing offset.left to incorrectly be 0
        offset.top  -= num( this, 'marginTop' );
        offset.left -= num( this, 'marginLeft' );
    
        // Add offsetParent borders
        parentOffset.top  += num( offsetParent, 'borderTopWidth' );
        parentOffset.left += num( offsetParent, 'borderLeftWidth' );
    
        // Subtract the two offsets
        results = {
          top:  offset.top  - parentOffset.top,
          left: offset.left - parentOffset.left
        };
      }
    
      return results;
    }; // </ jQuery.fn.btPosition() >
    
    
    
jQuery's dimensions.js overrides the $().btOuterWidth() function this is a copy of original jQuery's outerWidth() function to allow the plugin to work when dimensions.js is present

  
    jQuery.fn.btOuterWidth = function(margin) {
    
        function num(elem, prop) {
            return elem[0] && parseInt(jQuery.curCSS(elem[0], prop, true), 10) || 0;
        };
    
        return this["innerWidth"]()
        + num(this, "borderLeftWidth")
        + num(this, "borderRightWidth")
        + (margin ? num(this, "marginLeft")
        + num(this, "marginRight") : 0);
    
    }; // </ jQuery.fn.btOuterWidth() >
    
    
A convenience function to run btOn() (if available) for each selected item

  
    jQuery.fn.btOn = function() {
      return this.each(function(index){
        if (jQuery.isFunction(this.btOn)) {
          this.btOn();
        }
      });
    }; // </ $().btOn() >
    
    
A convenience function to run btOff() (if available) for each selected item

  
    jQuery.fn.btOff = function() {
      return this.each(function(index){
        if (jQuery.isFunction(this.btOff)) {
          this.btOff();
        }
      });
    }; // </ $().btOff() >
    
    jQuery.bt = {};
    jQuery.bt.vars = {clickAnywhereStack: [], closeWhenOpenStack: []};
    
    
This function gets bound to the document's click event It turns off all of the tips in the click-anywhere-to-close stack

  
    jQuery.bt.docClick = function(e) {
      if (!e) {
        var e = window.event;
      };  
      if (!$(e.target).parents().andSelf().filter('.bt-wrapper, .bt-active').length) {
        // if clicked element isn't inside tip, close tips in stack
        $(jQuery.bt.vars.clickAnywhereStack).btOff();
        document.unbind('click', jQuery.bt.docClick);
      }
    }; // </ docClick() >
    
    
Defaults for the beauty tips Note this is a variable definition and not a function. So defaults can be written for an entire page by simply redefining attributes like so: jQuery.bt.defaults.width = 400; This would make all Beauty Tips boxes 400px wide. Each of these options may also be overridden during Can be overriden globally or at time of call.

  
    jQuery.bt.defaults = {
      trigger:         'hover',                // trigger to show/hide tip
                                               // use [on, off] to define separate on/off triggers
                                               // also use space character to allow multiple  to trigger
                                               // examples:
                                               //   ['focus', 'blur'] // focus displays, blur hides
                                               //   'dblclick'        // dblclick toggles on/off
                                               //   ['focus mouseover', 'blur mouseout'] // multiple triggers
                                               //   'now'             // shows/hides tip without event
                                               //   'none'            // use $('#selector').btOn(); and ...btOff();
                                               //   'hoverIntent'     // hover using hoverIntent plugin (settings below)
                                               // note:
                                               //   hoverIntent becomes default if available
                                               
      clickAnywhereToClose: true,              // clicking anywhere outside of the tip will close it 
      closeWhenOthersOpen: false,              // tip will be closed before another opens - stop >= 2 tips being on
                                               
      width:            '200px',               // width of tooltip box
                                               //   when combined with cssStyles: {width: 'auto'}, this becomes a max-width for the text
      padding:          '10px',                // padding for content (get more fine grained with cssStyles)
      spikeGirth:       10,                    // width of spike
      spikeLength:      15,                    // length of spike
      overlap:          0,                     // spike overlap (px) onto target (can cause problems with 'hover' trigger)
      overlay:          false,                 // display overlay on target (use CSS to style) -- BUGGY!
      killTitle:        true,                  // kill title tags to avoid double tooltips
    
      textzIndex:       9999,                  // z-index for the text
      boxzIndex:        9998,                  // z-index for the "talk" box (should always be less than textzIndex)
      wrapperzIndex:    9997,
      positions:        ['most'],              // preference of positions for tip (will use first with available space)
                                               // possible values 'top', 'bottom', 'left', 'right' as an array in order of
                                               // preference. Last value will be used if others don't have enough space.
                                               // or use 'most' to use the area with the most space
      fill:             "rgb(255, 255, 102)",  // fill color for the tooltip box, you can use any CSS-style color definition method
                                               // http://www.w3.org/TR/css3-color/#numerical - not all methods have been tested
      
      windowMargin:     10,                    // space (px) to leave between text box and browser edge
    
      strokeWidth:      1,                     // width of stroke around box, **set to 0 for no stroke**
      strokeStyle:      "#000",                // color/alpha of stroke
    
      cornerRadius:     5,                     // radius of corners (px), set to 0 for square corners
      
                        // following values are on a scale of 0 to 1 with .5 being centered
      
      centerPointX:     .5,                    // the spike extends from center of the target edge to this point
      centerPointY:     .5,                    // defined by percentage horizontal (x) and vertical (y)
        
      shadow:           false,                 // use drop shadow? (only displays in Safari and FF 3.1) - experimental
      shadowOffsetX:    2,                     // shadow offset x (px)
      shadowOffsetY:    2,                     // shadow offset y (px)
      shadowBlur:       3,                     // shadow blur (px)
      shadowColor:      "#000",                // shadow color/alpha
      shadowOverlap:   false,                  // when shadows overlap the target element it can cause problem with hovering
                                               // set this to true to overlap or set to a numeric value to define the amount of overlap
      noShadowOpts:     {strokeStyle: '#999'},  // use this to define 'fall-back' options for browsers which don't support drop shadows
    
      animate:          false,                 // animate show/hide of box - EXPERIMENTAL (buggy in IE)
      distance:         15,                    // distance of animation movement (px)
      easing:           'swing',               // animation easing
      speed:            200,                   // speed (ms) of animation
    
      cssClass:         '',                    // CSS class to add to the box wrapper div (of the TIP)
      cssStyles:        {},                    // styles to add the text box
                                               //   example: {fontFamily: 'Georgia, Times, serif', fontWeight: 'bold'}
                                                   
      activeClass:      'bt-active',           // class added to TARGET element when its BeautyTip is active
    
      contentSelector:  "this.attr('title')", // if there is no content argument, use this selector to retrieve the title
    
      ajaxPath:         null,                  // if using ajax request for content, this contains url and (opt) selector
                                               // this will override content and contentSelector
                                               // examples (see jQuery load() function):
                                               //   '/demo.html'
                                               //   '/help/ajax/snip'
                                               //   '/help/existing/full div#content'
                                               
                                               // ajaxPath can also be defined as an array
                                               // in which case, the first value will be parsed as a jQuery selector
                                               // the result of which will be used as the ajaxPath
                                               // the second (optional) value is the content selector as above
                                               // examples:
                                               //    ["this.attr('href')", 'div#content']
                                               //    ["this.parents('.wrapper').find('.title').attr('href')"]
                                               //    ["$('#some-element').val()"]
                                               
      ajaxError:        '<strong>ERROR:</strong> <em>\%error</em>',
                                               // error text, use "\%error" to insert error from server
      ajaxLoading:     '<blink>Loading...</blink>',  // yes folks, it's the blink tag!
      ajaxData:         {},                    // key/value pairs
      ajaxType:         'GET',                 // 'GET' or 'POST'
      ajaxCache:        true,                  // cache ajax results and do not send request to same url multiple times
      ajaxOpts:         {},                    // any other ajax options - timeout, passwords, processing functions, etc...
                                               // see http://docs.jquery.com/Ajax/jQuery.ajax#options
                                        
      preShow:          function(){return;},       // function to run before popup is built and displayed
      postShow:         function(){return;},       // function to run after popup is built and displayed
      preHide:          function(){return;},       // function to run before popup is removed
      postHide:         function(){return;},       // function to run after popup is removed
      
      hoverIntentOpts:  {                          // options for hoverIntent (if installed)
                          interval: 300,           // http://cherne.net/brian/resources/jquery.hoverIntent.html
                          timeout: 500
                        }
                                                   
    }; // </ jQuery.bt.defaults >
  
  })(jQuery);
  
  // @todo
  // use larger canvas (extend to edge of page when windowMargin is active)
  // add options to shift position of tip vert/horiz and position of spike tip
  // create drawn (canvas) shadows
  // use overlay to allow overlap with hover
  // experiment with making tooltip a subelement of the target
  // rework animation system
  // handle non-canvas-capable browsers elegantly


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.