topical media & game development
graphic-canvas-util-pixastic-actions-blend.js / js
/*
* Pixastic Lib - Blend - v0.1.0
* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
* MIT License [http://www.opensource.org/licenses/mit-license.php]
*/
Pixastic.Actions.blend = {
process : function(params) {
var amount = parseFloat(params.options.amount);
var mode = (params.options.mode || "normal").toLowerCase();
var image = params.options.image;
amount = Math.max(0,Math.min(1,amount));
if (!image) return false;
if (Pixastic.Client.hasCanvasImageData()) {
var rect = params.options.rect;
var data = Pixastic.prepareData(params);
var w = rect.width;
var h = rect.height;
params.useData = false;
var otherCanvas = document.createElement("canvas");
otherCanvas.width = params.canvas.width;
otherCanvas.height = params.canvas.height;
var otherCtx = otherCanvas.getContext("2d");
otherCtx.drawImage(image,0,0);
var params2 = {canvas:otherCanvas,options:params.options};
var data2 = Pixastic.prepareData(params2);
var dataDesc2 = params2.canvasData;
var p = w*h;
var pix = p*4;
var pix1, pix2;
var r1, g1, b1;
var r2, g2, b2;
var r3, g3, b3;
var r4, g4, b4;
var dataChanged = false;
switch (mode) {
case "normal" :
//while (p--) {
// data2[pix-=4] = data2[pix];
// data2[pix1=pix+1] = data2[pix1];
// data2[pix2=pix+2] = data2[pix2];
//}
break;
case "multiply" :
while (p--) {
data2[pix-=4] = data[pix] * data2[pix] / 255;
data2[pix1=pix+1] = data[pix1] * data2[pix1] / 255;
data2[pix2=pix+2] = data[pix2] * data2[pix2] / 255;
}
dataChanged = true;
break;
case "lighten" :
while (p--) {
if ((r1 = data[pix-=4]) > data2[pix])
data2[pix] = r1;
if ((g1 = data[pix1=pix+1]) > data2[pix1])
data2[pix1] = g1;
if ((b1 = data[pix2=pix+2]) > data2[pix2])
data2[pix2] = b1;
}
dataChanged = true;
break;
case "darken" :
while (p--) {
if ((r1 = data[pix-=4]) < data2[pix])
data2[pix] = r1;
if ((g1 = data[pix1=pix+1]) < data2[pix1])
data2[pix1] = g1;
if ((b1 = data[pix2=pix+2]) < data2[pix2])
data2[pix2] = b1;
}
dataChanged = true;
break;
case "darkercolor" :
while (p--) {
if (((r1 = data[pix-=4])*0.3+(g1 = data[pix1=pix+1])*0.59+(b1 = data[pix2=pix+2])*0.11) <= (data2[pix]*0.3+data2[pix1]*0.59+data2[pix2]*0.11)) {
data2[pix] = r1;
data2[pix1] = g1;
data2[pix2] = b1;
}
}
dataChanged = true;
break;
case "lightercolor" :
while (p--) {
if (((r1 = data[pix-=4])*0.3+(g1 = data[pix1=pix+1])*0.59+(b1 = data[pix2=pix+2])*0.11) > (data2[pix]*0.3+data2[pix1]*0.59+data2[pix2]*0.11)) {
data2[pix] = r1;
data2[pix1] = g1;
data2[pix2] = b1;
}
}
dataChanged = true;
break;
case "lineardodge" :
otherCtx.globalCompositeOperation = "source-over";
otherCtx.drawImage(params.canvas, 0, 0);
otherCtx.globalCompositeOperation = "lighter";
otherCtx.drawImage(image, 0, 0);
/*
while (p--) {
if ((r3 = data[pix-=4] + data2[pix]) > 255)
data2[pix] = 255;
else
data2[pix] = r3;
if ((g3 = data[pix1=pix+1] + data2[pix1]) > 255)
data2[pix1] = 255;
else
data2[pix1] = g3;
if ((b3 = data[pix2=pix+2] + data2[pix2]) > 255)
data2[pix2] = 255;
else
data2[pix2] = b3;
}
dataChanged = true;
*/
break;
case "linearburn" :
while (p--) {
if ((r3 = data[pix-=4] + data2[pix]) < 255)
data2[pix] = 0;
else
data2[pix] = (r3 - 255);
if ((g3 = data[pix1=pix+1] + data2[pix1]) < 255)
data2[pix1] = 0;
else
data2[pix1] = (g3 - 255);
if ((b3 = data[pix2=pix+2] + data2[pix2]) < 255)
data2[pix2] = 0;
else
data2[pix2] = (b3 - 255);
}
dataChanged = true;
break;
case "difference" :
while (p--) {
if ((r3 = data[pix-=4] - data2[pix]) < 0)
data2[pix] = -r3;
else
data2[pix] = r3;
if ((g3 = data[pix1=pix+1] - data2[pix1]) < 0)
data2[pix1] = -g3;
else
data2[pix1] = g3;
if ((b3 = data[pix2=pix+2] - data2[pix2]) < 0)
data2[pix2] = -b3;
else
data2[pix2] = b3;
}
dataChanged = true;
break;
case "screen" :
while (p--) {
data2[pix-=4] = (255 - ( ((255-data2[pix])*(255-data[pix])) >> 8));
data2[pix1=pix+1] = (255 - ( ((255-data2[pix1])*(255-data[pix1])) >> 8));
data2[pix2=pix+2] = (255 - ( ((255-data2[pix2])*(255-data[pix2])) >> 8));
}
dataChanged = true;
break;
case "exclusion" :
var div_2_255 = 2 / 255;
while (p--) {
data2[pix-=4] = (r1 = data[pix]) - (r1 * div_2_255 - 1) * data2[pix];
data2[pix1=pix+1] = (g1 = data[pix1]) - (g1 * div_2_255 - 1) * data2[pix1];
data2[pix2=pix+2] = (b1 = data[pix2]) - (b1 * div_2_255 - 1) * data2[pix2];
}
dataChanged = true;
break;
case "overlay" :
var div_2_255 = 2 / 255;
while (p--) {
if ((r1 = data[pix-=4]) < 128)
data2[pix] = data2[pix]*r1*div_2_255;
else
data2[pix] = 255 - (255-data2[pix])*(255-r1)*div_2_255;
if ((g1 = data[pix1=pix+1]) < 128)
data2[pix1] = data2[pix1]*g1*div_2_255;
else
data2[pix1] = 255 - (255-data2[pix1])*(255-g1)*div_2_255;
if ((b1 = data[pix2=pix+2]) < 128)
data2[pix2] = data2[pix2]*b1*div_2_255;
else
data2[pix2] = 255 - (255-data2[pix2])*(255-b1)*div_2_255;
}
dataChanged = true;
break;
case "softlight" :
var div_2_255 = 2 / 255;
while (p--) {
if ((r1 = data[pix-=4]) < 128)
data2[pix] = ((data2[pix]>>1) + 64) * r1 * div_2_255;
else
data2[pix] = 255 - (191 - (data2[pix]>>1)) * (255-r1) * div_2_255;
if ((g1 = data[pix1=pix+1]) < 128)
data2[pix1] = ((data2[pix1]>>1)+64) * g1 * div_2_255;
else
data2[pix1] = 255 - (191 - (data2[pix1]>>1)) * (255-g1) * div_2_255;
if ((b1 = data[pix2=pix+2]) < 128)
data2[pix2] = ((data2[pix2]>>1)+64) * b1 * div_2_255;
else
data2[pix2] = 255 - (191 - (data2[pix2]>>1)) * (255-b1) * div_2_255;
}
dataChanged = true;
break;
case "hardlight" :
var div_2_255 = 2 / 255;
while (p--) {
if ((r2 = data2[pix-=4]) < 128)
data2[pix] = data[pix] * r2 * div_2_255;
else
data2[pix] = 255 - (255-data[pix]) * (255-r2) * div_2_255;
if ((g2 = data2[pix1=pix+1]) < 128)
data2[pix1] = data[pix1] * g2 * div_2_255;
else
data2[pix1] = 255 - (255-data[pix1]) * (255-g2) * div_2_255;
if ((b2 = data2[pix2=pix+2]) < 128)
data2[pix2] = data[pix2] * b2 * div_2_255;
else
data2[pix2] = 255 - (255-data[pix2]) * (255-b2) * div_2_255;
}
dataChanged = true;
break;
case "colordodge" :
while (p--) {
if ((r3 = (data[pix-=4]<<8)/(255-(r2 = data2[pix]))) > 255 || r2 == 255)
data2[pix] = 255;
else
data2[pix] = r3;
if ((g3 = (data[pix1=pix+1]<<8)/(255-(g2 = data2[pix1]))) > 255 || g2 == 255)
data2[pix1] = 255;
else
data2[pix1] = g3;
if ((b3 = (data[pix2=pix+2]<<8)/(255-(b2 = data2[pix2]))) > 255 || b2 == 255)
data2[pix2] = 255;
else
data2[pix2] = b3;
}
dataChanged = true;
break;
case "colorburn" :
while (p--) {
if ((r3 = 255-((255-data[pix-=4])<<8)/data2[pix]) < 0 || data2[pix] == 0)
data2[pix] = 0;
else
data2[pix] = r3;
if ((g3 = 255-((255-data[pix1=pix+1])<<8)/data2[pix1]) < 0 || data2[pix1] == 0)
data2[pix1] = 0;
else
data2[pix1] = g3;
if ((b3 = 255-((255-data[pix2=pix+2])<<8)/data2[pix2]) < 0 || data2[pix2] == 0)
data2[pix2] = 0;
else
data2[pix2] = b3;
}
dataChanged = true;
break;
case "linearlight" :
while (p--) {
if ( ((r3 = 2*(r2=data2[pix-=4])+data[pix]-256) < 0) || (r2 < 128 && r3 < 0)) {
data2[pix] = 0
} else {
if (r3 > 255)
data2[pix] = 255;
else
data2[pix] = r3;
}
if ( ((g3 = 2*(g2=data2[pix1=pix+1])+data[pix1]-256) < 0) || (g2 < 128 && g3 < 0)) {
data2[pix1] = 0
} else {
if (g3 > 255)
data2[pix1] = 255;
else
data2[pix1] = g3;
}
if ( ((b3 = 2*(b2=data2[pix2=pix+2])+data[pix2]-256) < 0) || (b2 < 128 && b3 < 0)) {
data2[pix2] = 0
} else {
if (b3 > 255)
data2[pix2] = 255;
else
data2[pix2] = b3;
}
}
dataChanged = true;
break;
case "vividlight" :
while (p--) {
if ((r2=data2[pix-=4]) < 128) {
if (r2) {
if ((r3 = 255 - ((255-data[pix])<<8) / (2*r2)) < 0)
data2[pix] = 0;
else
data2[pix] = r3
} else {
data2[pix] = 0;
}
} else if ((r3 = (r4=2*r2-256)) < 255) {
if ((r3 = (data[pix]<<8)/(255-r4)) > 255)
data2[pix] = 255;
else
data2[pix] = r3;
} else {
if (r3 < 0)
data2[pix] = 0;
else
data2[pix] = r3
}
if ((g2=data2[pix1=pix+1]) < 128) {
if (g2) {
if ((g3 = 255 - ((255-data[pix1])<<8) / (2*g2)) < 0)
data2[pix1] = 0;
else
data2[pix1] = g3;
} else {
data2[pix1] = 0;
}
} else if ((g3 = (g4=2*g2-256)) < 255) {
if ((g3 = (data[pix1]<<8)/(255-g4)) > 255)
data2[pix1] = 255;
else
data2[pix1] = g3;
} else {
if (g3 < 0)
data2[pix1] = 0;
else
data2[pix1] = g3;
}
if ((b2=data2[pix2=pix+2]) < 128) {
if (b2) {
if ((b3 = 255 - ((255-data[pix2])<<8) / (2*b2)) < 0)
data2[pix2] = 0;
else
data2[pix2] = b3;
} else {
data2[pix2] = 0;
}
} else if ((b3 = (b4=2*b2-256)) < 255) {
if ((b3 = (data[pix2]<<8)/(255-b4)) > 255)
data2[pix2] = 255;
else
data2[pix2] = b3;
} else {
if (b3 < 0)
data2[pix2] = 0;
else
data2[pix2] = b3;
}
}
dataChanged = true;
break;
case "pinlight" :
while (p--) {
if ((r2=data2[pix-=4]) < 128)
if ((r1=data[pix]) < (r4=2*r2))
data2[pix] = r1;
else
data2[pix] = r4;
else
if ((r1=data[pix]) > (r4=2*r2-256))
data2[pix] = r1;
else
data2[pix] = r4;
if ((g2=data2[pix1=pix+1]) < 128)
if ((g1=data[pix1]) < (g4=2*g2))
data2[pix1] = g1;
else
data2[pix1] = g4;
else
if ((g1=data[pix1]) > (g4=2*g2-256))
data2[pix1] = g1;
else
data2[pix1] = g4;
if ((r2=data2[pix2=pix+2]) < 128)
if ((r1=data[pix2]) < (r4=2*r2))
data2[pix2] = r1;
else
data2[pix2] = r4;
else
if ((r1=data[pix2]) > (r4=2*r2-256))
data2[pix2] = r1;
else
data2[pix2] = r4;
}
dataChanged = true;
break;
case "hardmix" :
while (p--) {
if ((r2 = data2[pix-=4]) < 128)
if (255 - ((255-data[pix])<<8)/(2*r2) < 128 || r2 == 0)
data2[pix] = 0;
else
data2[pix] = 255;
else if ((r4=2*r2-256) < 255 && (data[pix]<<8)/(255-r4) < 128)
data2[pix] = 0;
else
data2[pix] = 255;
if ((g2 = data2[pix1=pix+1]) < 128)
if (255 - ((255-data[pix1])<<8)/(2*g2) < 128 || g2 == 0)
data2[pix1] = 0;
else
data2[pix1] = 255;
else if ((g4=2*g2-256) < 255 && (data[pix1]<<8)/(255-g4) < 128)
data2[pix1] = 0;
else
data2[pix1] = 255;
if ((b2 = data2[pix2=pix+2]) < 128)
if (255 - ((255-data[pix2])<<8)/(2*b2) < 128 || b2 == 0)
data2[pix2] = 0;
else
data2[pix2] = 255;
else if ((b4=2*b2-256) < 255 && (data[pix2]<<8)/(255-b4) < 128)
data2[pix2] = 0;
else
data2[pix2] = 255;
}
dataChanged = true;
break;
}
if (dataChanged)
otherCtx.putImageData(dataDesc2,0,0);
var ctx = params.canvas.getContext("2d");
ctx.save();
ctx.globalAlpha = amount;
ctx.drawImage(
otherCanvas,
0,0,rect.width,rect.height,
rect.left,rect.top,rect.width,rect.height
);
ctx.globalAlpha = 1;
ctx.restore();
return true;
}
},
checkSupport : function() {
return Pixastic.Client.hasCanvasImageData();
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.