topical media & game development
graphic-canvas-util-pixastic-actions-brightness.js / js
/*
* Pixastic Lib - Brightness/Contrast filter - v0.1.1
* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
* MIT License [http://www.opensource.org/licenses/mit-license.php]
*/
Pixastic.Actions.brightness = {
process : function(params) {
var brightness = parseInt(params.options.brightness,10) || 0;
var contrast = parseFloat(params.options.contrast)||0;
var legacy = !!(params.options.legacy);
if (legacy) {
brightness = Math.min(150,Math.max(-150,brightness));
} else {
var brightMul = 1 + Math.min(150,Math.max(-150,brightness)) / 150;
}
contrast = Math.max(0,contrast+1);
if (Pixastic.Client.hasCanvasImageData()) {
var data = Pixastic.prepareData(params);
var rect = params.options.rect;
var w = rect.width;
var h = rect.height;
var p = w*h;
var pix = p*4, pix1, pix2;
var mul, add;
if (contrast != 1) {
if (legacy) {
mul = contrast;
add = (brightness - 128) * contrast + 128;
} else {
mul = brightMul * contrast;
add = - contrast * 128 + 128;
}
} else {
if (legacy) {
mul = 1;
add = brightness;
} else {
mul = brightMul;
add = 0;
}
}
var r, g, b;
while (p--) {
if ((r = data[pix-=4] * mul + add) > 255 )
data[pix] = 255;
else if (r < 0)
data[pix] = 0;
else
data[pix] = r;
if ((g = data[pix1=pix+1] * mul + add) > 255 )
data[pix1] = 255;
else if (g < 0)
data[pix1] = 0;
else
data[pix1] = g;
if ((b = data[pix2=pix+2] * mul + add) > 255 )
data[pix2] = 255;
else if (b < 0)
data[pix2] = 0;
else
data[pix2] = b;
}
return true;
}
},
checkSupport : function() {
return Pixastic.Client.hasCanvasImageData();
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.