topical media & game development
graphic-canvas-util-pixastic-actions-invert.js / js
/*
* Pixastic Lib - Invert filter - v0.1.0
* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
* MIT License [http://www.opensource.org/licenses/mit-license.php]
*/
Pixastic.Actions.invert = {
process : function(params) {
if (Pixastic.Client.hasCanvasImageData()) {
var data = Pixastic.prepareData(params);
var invertAlpha = !!params.options.invertAlpha;
var rect = params.options.rect;
var w = rect.width;
var h = rect.height;
var w4 = w*4;
var y = h;
do {
var offsetY = (y-1)*w4;
var x = w;
do {
var offset = offsetY + (x-1)*4;
data[offset] = 255 - data[offset];
data[offset+1] = 255 - data[offset+1];
data[offset+2] = 255 - data[offset+2];
if (invertAlpha) data[offset+3] = 255 - data[offset+3];
} while (--x);
} while (--y);
return true;
} else if (Pixastic.Client.isIE()) {
params.image.style.filter += " invert";
return true;
}
},
checkSupport : function() {
return (Pixastic.Client.hasCanvasImageData() || Pixastic.Client.isIE());
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.