topical media & game development
graphic-canvas-util-pixastic-actions-noise.js / js
/*
* Pixastic Lib - Noise filter - v0.1.0
* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
* MIT License [http://www.opensource.org/licenses/mit-license.php]
*/
Pixastic.Actions.noise = {
process : function(params) {
var amount = 0;
var strength = 0;
var mono = false;
if (typeof params.options.amount != "undefined")
amount = parseFloat(params.options.amount)||0;
if (typeof params.options.strength != "undefined")
strength = parseFloat(params.options.strength)||0;
if (typeof params.options.mono != "undefined")
mono = !!(params.options.mono);
amount = Math.max(0,Math.min(1,amount));
strength = Math.max(0,Math.min(1,strength));
var noise = 128 * strength;
var noise2 = noise / 2;
if (Pixastic.Client.hasCanvasImageData()) {
var data = Pixastic.prepareData(params);
var rect = params.options.rect;
var w = rect.width;
var h = rect.height;
var w4 = w*4;
var y = h;
var random = Math.random;
do {
var offsetY = (y-1)*w4;
var x = w;
do {
var offset = offsetY + (x-1)*4;
if (random() < amount) {
if (mono) {
var pixelNoise = - noise2 + random() * noise;
var r = data[offset] + pixelNoise;
var g = data[offset+1] + pixelNoise;
var b = data[offset+2] + pixelNoise;
} else {
var r = data[offset] - noise2 + (random() * noise);
var g = data[offset+1] - noise2 + (random() * noise);
var b = data[offset+2] - noise2 + (random() * noise);
}
if (r < 0 ) r = 0;
if (g < 0 ) g = 0;
if (b < 0 ) b = 0;
if (r > 255 ) r = 255;
if (g > 255 ) g = 255;
if (b > 255 ) b = 255;
data[offset] = r;
data[offset+1] = g;
data[offset+2] = b;
}
} while (--x);
} while (--y);
return true;
}
},
checkSupport : function() {
return Pixastic.Client.hasCanvasImageData();
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.