topical media & game development
graphic-canvas-util-pixastic-actions-posterize.js / js
/*
* Pixastic Lib - Posterize effect - v0.1.0
* Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
* MIT License [http://www.opensource.org/licenses/mit-license.php]
*/
Pixastic.Actions.posterize = {
process : function(params) {
var numLevels = 256;
if (typeof params.options.levels != "undefined")
numLevels = parseInt(params.options.levels,10)||1;
if (Pixastic.Client.hasCanvasImageData()) {
var data = Pixastic.prepareData(params);
numLevels = Math.max(2,Math.min(256,numLevels));
var numAreas = 256 / numLevels;
var numValues = 256 / (numLevels-1);
var rect = params.options.rect;
var w = rect.width;
var h = rect.height;
var w4 = w*4;
var y = h;
do {
var offsetY = (y-1)*w4;
var x = w;
do {
var offset = offsetY + (x-1)*4;
var r = numValues * ((data[offset] / numAreas)>>0);
var g = numValues * ((data[offset+1] / numAreas)>>0);
var b = numValues * ((data[offset+2] / numAreas)>>0);
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
data[offset] = r;
data[offset+1] = g;
data[offset+2] = b;
} while (--x);
} while (--y);
return true;
}
},
checkSupport : function() {
return Pixastic.Client.hasCanvasImageData();
}
}
(C) Æliens
20/2/2008
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