topical media & game development
graphic-directx-game-04-Hello-Direct3D-HelloDirect3D.cpp / cpp
//=============================================================================
// HelloDirect3D.cpp by Frank Luna (C) 2005 All Rights Reserved.
//
// Demonstrates Direct3D Initialization and text output using the
// framework code.
//=============================================================================
include <d3dApp.h>
include <tchar.h>
include <crtdbg.h>
class HelloD3DApp : public D3DApp
{
public:
HelloD3DApp(HINSTANCE hInstance, std::string winCaption, D3DDEVTYPE devType, DWORD requestedVP);
~HelloD3DApp();
bool checkDeviceCaps();
void onLostDevice();
void onResetDevice();
void updateScene(float dt);
void drawScene();
private:
ID3DXFont* mFont;
};
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance,
PSTR cmdLine, int showCmd)
{
// Enable run-time memory check for debug builds.
#if defined(DEBUG) | defined(_DEBUG)
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#endif
HelloD3DApp app(hInstance, "Hello Direct3D", D3DDEVTYPE_HAL, D3DCREATE_HARDWARE_VERTEXPROCESSING);
gd3dApp = &app;
return gd3dApp->run();
}
HelloD3DApp::HelloD3DApp(HINSTANCE hInstance, std::string winCaption, D3DDEVTYPE devType, DWORD requestedVP)
: D3DApp(hInstance, winCaption, devType, requestedVP)
{
srand(time_t(0));
if(!checkDeviceCaps())
{
MessageBox(0, "checkDeviceCaps() Failed", 0, 0);
PostQuitMessage(0);
}
D3DXFONT_DESC fontDesc;
fontDesc.Height = 80;
fontDesc.Width = 40;
fontDesc.Weight = FW_BOLD;
fontDesc.MipLevels = 0;
fontDesc.Italic = true;
fontDesc.CharSet = DEFAULT_CHARSET;
fontDesc.OutputPrecision = OUT_DEFAULT_PRECIS;
fontDesc.Quality = DEFAULT_QUALITY;
fontDesc.PitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
_tcscpy(fontDesc.FaceName, _T("Times New Roman"));
HR(D3DXCreateFontIndirect(gd3dDevice, &fontDesc, &mFont));
}
HelloD3DApp::~HelloD3DApp()
{
ReleaseCOM(mFont);
}
bool HelloD3DApp::checkDeviceCaps()
{
// Nothing to check.
return true;
}
void HelloD3DApp::onLostDevice()
{
HR(mFont->OnLostDevice());
}
void HelloD3DApp::onResetDevice()
{
HR(mFont->OnResetDevice());
}
void HelloD3DApp::updateScene(float dt)
{
}
void HelloD3DApp::drawScene()
{
HR(gd3dDevice->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(255, 255, 255), 1.0f, 0));
RECT formatRect;
GetClientRect(mhMainWnd, &formatRect);
HR(gd3dDevice->BeginScene());
mFont->DrawText(0, _T("Hello Direct3D"), -1,
&formatRect, DT_CENTER | DT_VCENTER,
D3DCOLOR_XRGB(rand() % 256, rand() % 256, rand() % 256));
HR(gd3dDevice->EndScene());
HR(gd3dDevice->Present(0, 0, 0, 0));
}
(C) Æliens
20/2/2008
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