topical media & game development
graphic-directx-game-10-DiffuseCubeDemo-Vertex.h / h
//=============================================================================
// Vertex.h by Frank Luna (C) 2005 All Rights Reserved.
//
// This file contains all of our vertex structures. We will add to it
// as needed throughout the book.
//=============================================================================
ifndef VERTEX_H
define VERTEX_H
include <d3dx9.h>
// Call in constructor and destructor, respectively, of derived application class.
void InitAllVertexDeclarations();
void DestroyAllVertexDeclarations();
//===============================================================
struct VertexPos
{
VertexPos():pos(0.0f, 0.0f, 0.0f){}
VertexPos(float x, float y, float z):pos(x,y,z){}
VertexPos(const D3DXVECTOR3& v):pos(v){}
D3DXVECTOR3 pos;
static IDirect3DVertexDeclaration9* Decl;
};
//===============================================================
struct VertexCol
{
VertexCol():pos(0.0f, 0.0f, 0.0f),col(0x00000000){}
VertexCol(float x, float y, float z, D3DCOLOR c):pos(x,y,z), col(c){}
VertexCol(const D3DXVECTOR3& v, D3DCOLOR c):pos(v),col(c){}
D3DXVECTOR3 pos;
D3DCOLOR col;
static IDirect3DVertexDeclaration9* Decl;
};
//===============================================================
struct VertexPN
{
VertexPN()
:pos(0.0f, 0.0f, 0.0f),
normal(0.0f, 0.0f, 0.0f){}
VertexPN(float x, float y, float z,
float nx, float ny, float nz):pos(x,y,z), normal(nx,ny,nz){}
VertexPN(const D3DXVECTOR3& v, const D3DXVECTOR3& n)
:pos(v),normal(n){}
D3DXVECTOR3 pos;
D3DXVECTOR3 normal;
static IDirect3DVertexDeclaration9* Decl;
};
endif // VERTEX_H
(C) Æliens
20/2/2008
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