//============================================================================= // GfxStats.h by Frank Luna (C) 2005 All Rights Reserved. // // Class used for keeping track of and displaying the frames rendered // per second, milliseconds per frame, and vertex and triangle counts. //============================================================================= #ifndef GFX_STATS_H #define GFX_STATS_H #include class GfxStats { public: GfxStats(); ~GfxStats(); void onLostDevice(); void onResetDevice(); void addVertices(DWORD n); void subVertices(DWORD n); void addTriangles(DWORD n); void subTriangles(DWORD n); void setTriCount(DWORD n); void setVertexCount(DWORD n); void update(float dt); void display(); private: // Prevent copying GfxStats(const GfxStats& rhs); GfxStats& operator=(const GfxStats& rhs); private: ID3DXFont* mFont; float mFPS; float mMilliSecPerFrame; DWORD mNumTris; DWORD mNumVertices; }; #endif // GFX_STATS_H