topical media & game development
graphic-directx-game-12-GateDemo-GfxStats.h / h
//=============================================================================
// GfxStats.h by Frank Luna (C) 2005 All Rights Reserved.
//
// Class used for keeping track of and displaying the frames rendered
// per second, milliseconds per frame, and vertex and triangle counts.
//=============================================================================
ifndef GFX_STATS_H
define GFX_STATS_H
include <d3dx9.h>
class GfxStats
{
public:
GfxStats();
~GfxStats();
void onLostDevice();
void onResetDevice();
void addVertices(DWORD n);
void subVertices(DWORD n);
void addTriangles(DWORD n);
void subTriangles(DWORD n);
void setTriCount(DWORD n);
void setVertexCount(DWORD n);
void update(float dt);
void display();
private:
// Prevent copying
GfxStats(const GfxStats& rhs);
GfxStats& operator=(const GfxStats& rhs);
private:
ID3DXFont* mFont;
float mFPS;
float mMilliSecPerFrame;
DWORD mNumTris;
DWORD mNumVertices;
};
endif // GFX_STATS_H
(C) Æliens
20/2/2008
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