topical media & game development
graphic-directx-game-14-XFileDemo-Vertex.cpp / cpp
//=============================================================================
// Vertex.cpp by Frank Luna (C) 2005 All Rights Reserved.
//=============================================================================
include <Vertex.h>
include <d3dUtil.h>
// Initialize static variables.
IDirect3DVertexDeclaration9* VertexPos::Decl = 0;
IDirect3DVertexDeclaration9* VertexCol::Decl = 0;
IDirect3DVertexDeclaration9* VertexPN::Decl = 0;
IDirect3DVertexDeclaration9* VertexPNT::Decl = 0;
void InitAllVertexDeclarations()
{
//===============================================================
// VertexPos
D3DVERTEXELEMENT9 VertexPosElements[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END()
};
HR(gd3dDevice->CreateVertexDeclaration(VertexPosElements, &VertexPos::Decl));
//===============================================================
// VertexCol
D3DVERTEXELEMENT9 VertexColElements[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
HR(gd3dDevice->CreateVertexDeclaration(VertexColElements, &VertexCol::Decl));
//===============================================================
// VertexPN
D3DVERTEXELEMENT9 VertexPNElements[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END()
};
HR(gd3dDevice->CreateVertexDeclaration(VertexPNElements, &VertexPN::Decl));
//===============================================================
// VertexPNT
D3DVERTEXELEMENT9 VertexPNTElements[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
HR(gd3dDevice->CreateVertexDeclaration(VertexPNTElements, &VertexPNT::Decl));
}
void DestroyAllVertexDeclarations()
{
ReleaseCOM(VertexPos::Decl);
ReleaseCOM(VertexCol::Decl);
ReleaseCOM(VertexPN::Decl);
ReleaseCOM(VertexPNT::Decl);
}
(C) Æliens
20/2/2008
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