topical media & game development
graphic-directx-game-20-TriPick-DirectInput.h / h
//=============================================================================
// DirectInput.h by Frank Luna (C) 2005 All Rights Reserved.
//
// Wraps initialization of immediate mode Direct Input, and provides
// information for querying the state of the keyboard and mouse.
//=============================================================================
ifndef DIRECT_INPUT_H
define DIRECT_INPUT_H
define DIRECTINPUT_VERSION 0x0800
include <dinput.h>
class DirectInput
{
public:
DirectInput(DWORD keyboardCoopFlags, DWORD mouseCoopFlags);
~DirectInput();
void poll();
bool keyDown(char key);
bool mouseButtonDown(int button);
float mouseDX();
float mouseDY();
float mouseDZ();
private:
// Make private to prevent copying of members of this class.
DirectInput(const DirectInput& rhs);
DirectInput& operator=(const DirectInput& rhs);
private:
IDirectInput8* mDInput;
IDirectInputDevice8* mKeyboard;
char mKeyboardState[256];
IDirectInputDevice8* mMouse;
DIMOUSESTATE2 mMouseState;
};
extern DirectInput* gDInput;
endif // DIRECT_INPUT_H
(C) Æliens
20/2/2008
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