topical media & game development
graphic-directx-game-22-DisplacementMap-DrawableTex2D.h / h
//=============================================================================
// DrawableTex2D.h by Frank Luna (C) 2005 All Rights Reserved.
//=============================================================================
ifndef DRAWABLE_TEX2D_H
define DRAWABLE_TEX2D_H
include <d3dUtil.h>
class DrawableTex2D
{
public:
DrawableTex2D(UINT width, UINT height, UINT mipLevels,
D3DFORMAT texFormat, bool useDepthBuffer,
D3DFORMAT depthFormat, D3DVIEWPORT9& viewport, bool autoGenMips);
~DrawableTex2D();
IDirect3DTexture9* d3dTex();
void beginScene();
void endScene();
void onLostDevice();
void onResetDevice();
private:
// This class is not designed to be copied.
DrawableTex2D(const DrawableTex2D& rhs);
DrawableTex2D& operator=(const DrawableTex2D& rhs);
private:
IDirect3DTexture9* mTex;
ID3DXRenderToSurface* mRTS;
IDirect3DSurface9* mTopSurf;
UINT mWidth;
UINT mHeight;
UINT mMipLevels;
D3DFORMAT mTexFormat;
bool mUseDepthBuffer;
D3DFORMAT mDepthFormat;
D3DVIEWPORT9 mViewPort;
bool mAutoGenMips;
};
endif // DRAWABLE_TEX2D_H
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.