//============================================================================= // Sky.h by Frank Luna (C) 2004 All Rights Reserved. //============================================================================= #ifndef SKY_H #define SKY_H #include #include class Sky { public: Sky(const std::string& envmapFilename, float skyRadius); ~Sky(); IDirect3DCubeTexture9* getEnvMap(); float getRadius(); DWORD getNumTriangles(); DWORD getNumVertices(); void onLostDevice(); void onResetDevice(); void draw(); private: ID3DXMesh* mSphere; float mRadius; IDirect3DCubeTexture9* mEnvMap; ID3DXEffect* mFX; D3DXHANDLE mhTech; D3DXHANDLE mhEnvMap; D3DXHANDLE mhWVP; }; #endif // SKY_H