topical media & game development
#graphic-flex-image-effects-06-Flex-ImageFlip.ax
#graphic-flex-image-effects-06-Flex-ImageFlip.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.events.Event;
[SWF(width=800, height=800, backgroundColor=0x000000)]
Rotates an image about its y axis in a continuous animation.
public class @ax-graphic-flex-image-effects-06-Flex-ImageFlip extends graphic_flex_image_effects_06_Flex_AbstractImageLoader {
private var _imageHolder:Sprite;
Constructor. Passes path of image to load to super class.
public function @ax-graphic-flex-image-effects-06-Flex-ImageFlip() {
super("graphic-flex-image-effects-06-assets/butterflies.jpg");
}
Method that is called once image loads in super class.
This nests the loaded image within another sprite to make center rotation
easier, then sets up a listener for the ENTER_FRAME event to handle
the animation.
override protected function runPostImageLoad():void {
_imageHolder = new Sprite();
_imageHolder.x = stage.stageWidth/2;
_imageHolder.y = stage.stageHeight/2;
// loaded bitmap is offset within image holder
// so that it is centered on the image holder's registration point
_loadedBitmap.x = -_loadedBitmap.width/2;
_loadedBitmap.y = -_loadedBitmap.height/2;
_imageHolder.addChild(_loadedBitmap);
addChild(_imageHolder);
addEventListener(Event.ENTER_FRAME, onSpriteEnterFrame);
}
Handler for ENTER_FRAME. Performs the rotation animation.
parameter: event Event dispatched by this sprite.
private function onSpriteEnterFrame(event:Event):void {
_imageHolder.rotationY += 1;
}
}
}
(C) Æliens
04/09/2009
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