topical media & game development
#graphic-flex-image-effects-10-Flex-AbstractImageLoader.ax
#graphic-flex-image-effects-10-Flex-AbstractImageLoader.ax
[swf]
[flash]
flex
package {
import flash.display.Bitmap;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.display.Sprite;
import flash.events.Event;
import flash.net.URLRequest;
Abstract base class to be used to load an image to process.
public class @ax-graphic-flex-image-effects-10-Flex-AbstractImageLoader extends Sprite {
protected var _loadedBitmap:Bitmap;
Constructor. Initiates load of image.
parameter: path The path to the image to load.
public function @ax-graphic-flex-image-effects-10-Flex-AbstractImageLoader(path:String) {
loadImage(path);
}
Loads of image.
parameter: imagePath The path to the image to load.
private function loadImage(imagePath:String):void {
var loader:Loader = new Loader();
// just checks for success; a more robust class should also check for failures
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoaded);
loader.load(new URLRequest(imagePath));
}
Handler for when image loads successfully.
parameter: event Event dispatched by LoaderInfo.
private function onImageLoaded(event:Event):void {
var loaderInfo:LoaderInfo = event.target as LoaderInfo;
_loadedBitmap = loaderInfo.content as Bitmap;
runPostImageLoad();
}
Abstract method that is called when image completes load and is ready
to be processed. This should be overridden by child classes.
protected function runPostImageLoad():void {}
}
}
(C) Æliens
04/09/2009
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