topical media & game development
graphic-o3d-samples-io-actors-verticalpad.js / js
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@fileoverview This file defines the VerticalPad class.
A Vertical Pad you can run on. These things oscillate between their starting
position and a z of 350"
function VerticalPad(initObj) {
this.absorbNamedValues(initObj);
this.maxSpeed = 4;
this.moveAmount = 4;
this.bottomZ = this.z;
this.topZ = 350;
this.width = 42;
this.height = 10;
}
VerticalPad.prototype = new Actor;
VerticalPad.prototype.onTick = function(timeElapsed) {
// I bounce back and forth between the left and right points on my platform.
if (this.z < this.bottomZ) {
this.moveAmount += 1;
} else if (this.z > this.topZ) {
this.moveAmount -= 1;
} else if (this.moveAmount >= 0) {
this.moveAmount = this.maxSpeed;
} else {
this.moveAmount = -this.maxSpeed;
}
// I match my rotation to that of my platform.
var myPlatform = world.platforms[this.platformID];
this.rotZ = myPlatform.rotZ;
this.z += this.moveAmount
// If I collide with the avatar, then move the avatar along with me,
// and set his "override" groundZ to be my own Z.
if (this.collidesWith(avatar)) {
if (avatar.velZ <= 0 && avatar.z >= this.z - 45) {
avatar.z = this.z
if (this.moveAmount < 0) {
avatar.z += this.moveAmount;
}
avatar.groundZ = avatar.z;
}
}
updateActor(this);
}
(C) Æliens
20/2/2008
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