topical media & game development

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graphic-processing-algorithm-Ch01-p25-p25.pde / pde



  void setup(){
    size(300,100);
  }
  int i=0;
  void draw(){
    background(200);
    line(i%300,0,i%300,100);
    i++;
  }
  


(C) Æliens 04/09/2009

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