topical media & game development

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graphic-processing-algorithm-Ch01-p30-p30.pde / pde



  size(500,400);
  int x = 10;
  int y = 10;
  int nrects = 15;
  for(int i=0; i<nrects; i++)
    rect(x+(i*10),y,10,50);
  


(C) Æliens 04/09/2009

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