topical media & game development

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graphic-processing-algorithm-Ch02-p48b-p48b.pde / pde



  float P0x = 10., P0y = 10.;
  float P1x = 10., P1y = 40.;
  float P2x = 40., P2y = 60.;
  float P3x = 80., P3y = 20.;
  
  noFill();
  bezier(P0x,P0y,P1x,P1y,P2x,P2y,P3x,P3y);
  rectMode(CENTER);
  rect(P0x,P0y,5,5);
  rect(P1x,P1y,5,5);
  rect(P2x,P2y,5,5);
  rect(P3x,P3y,5,5);
  


(C) Æliens 04/09/2009

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