topical media & game development
graphic-processing-algorithm-Ch02-p50a-p50a.pde / pde
size(360,180);
for(int x = 0; x<360; x++){
for(int y = 0; y<360; y++){
int red = (int)(255. * cos(PI/180. * x) );
int green = (int)(255. * sin(PI/180. * y));
int blue = red * green;
red = abs(red) % 255;
green = abs(green) % 255;
blue = abs(blue) % 255;
if(blue < 128)
red = green = blue = 0;
stroke(red, green, blue);
rect(y, x,1,1);
}
}
(C) Æliens
04/09/2009
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