topical media & game development

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graphic-processing-algorithm-Ch03-p76-MyPoint.pde / pde



  class MyPoint {
    float x, y; // members of class
    // Constructor
    public MyPoint(float xin, float yin){
      x = xin;
      y = yin;
    }
    //Method1
    public void plot(){
      rect(x,y,5,5);
    }
    // Method2
    void move(float xoff, float yoff){
      x = x + xoff;
      y = y + yoff;
    }
  }
  


(C) Æliens 04/09/2009

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