topical media & game development

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graphic-processing-algorithm-Ch05-p110-p110.pde / pde



  PImage myImage; //define a PImage object
  myImage = loadImage("memorial.jpg"); //load an image
  size(myImage.width, myImage.height); //size the window to the w and h
  //or the image
  image(myImage, 0, 0); //display the image at 0,0 offset from
  //the window’s upper left corner
  save("copy of memorial.jpg"); //save the image as a file (copy for now)
  


(C) Æliens 04/09/2009

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