topical media & game development
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graphic-processing-algorithm-Ch06-p132-p132.pde
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pde
void setup(){ size(300,300); frameRate(30); } float x,y; void draw(){ background(255); x = x + random(-3,3); y = y + random(-3,3); ellipse(x,y,10,10); } void mousePressed(){ x = mouseX; y = mouseY; }
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readme
course(s)
preface
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III
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afterthought(s)
appendix
reference(s)
example(s)
resource(s)
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(C)
Æliens
04/09/2009
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