topical media & game development

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graphic-processing-algorithm-Ch06-p135-1-p135-1.pde / pde



  void draw(){
    translate(20,20);
    rotate(radians(mouseX*3.6));
    rect(0,0,20,10);
    translate(50,50);
    rotate(radians(mouseX*3.6));
    rect(0,0,20,10);
  }
  


(C) Æliens 04/09/2009

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