topical media & game development
graphic-processing-algorithm-Ch06-p136-p136.pde / pde
void draw(){
background(255);
for(float i=0; i<30; i++){
pushMatrix();
rectMode(CENTER);
noFill();
translate(50,50);
scale(1/(i/mouseX),1/(i/mouseX));
rotate(radians(i*mouseY));
rect(0,0,50,50);
popMatrix();
}
}
(C) Æliens
04/09/2009
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