topical media & game development

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graphic-processing-algorithm-Ch08-p194-p194.pde / pde



  size(100,100, P3D);
  camera(-100,100,-100,0,0,0,0,0,1);
  for(int x=0; x<3; x++){
    pushMatrix();
    translate(x*60, 0, 0);
    box(40);
    popMatrix();
  }
  


(C) Æliens 04/09/2009

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