topical media & game development
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graphic-processing-algorithm-Ch08-p194-p194.pde
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pde
size(100,100, P3D); camera(-100,100,-100,0,0,0,0,0,1); for(int x=0; x<3; x++){ pushMatrix(); translate(x*60, 0, 0); box(40); popMatrix(); }
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readme
course(s)
preface
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1
2
II
3
4
III
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IV
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V
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afterthought(s)
appendix
reference(s)
example(s)
resource(s)
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(C)
Æliens
04/09/2009
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