topical media & game development
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readme
course(s)
preface
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III
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IV
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afterthought(s)
appendix
reference(s)
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graphic-processing-algorithm-Ch08-p200-b-p200-b.pde
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pde
size(500,500, P3D);
//setup the screen
camera(-20,20,-20,0,0,0,0,0,1);
//get a viewpoint
for(int x=-10; x<10; x++)
//loop in three directions
for(int y=-10; y<10; y++) for(int z=-10; z<10; z++) point(x,y,z);
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
(C)
Æliens
04/09/2009
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