topical media & game development
graphic-processing-algorithm-Ch08-p200-p200.pde / pde
size(500,500, P3D); //setup the screen
camera(-20,20,-20,0,0,0,0,0,1); //get a viewpoint
for(int x=-10; x<10; x++) //loop in three directions
for(int y=-10; y<10; y++)
for(int z=-10; z<10; z++)
point(x,y,z);
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.