topical media & game development

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graphic-processing-algorithm-Ch09-p209-MyPoint.pde / pde



  class MyPoint{
    float x,y,z; //a 3D coordinate
    MyPoint(float xin, float yin, float zin){
      x = xin;
      y = yin;
      z = zin;
    }
  }
  
  


(C) Æliens 04/09/2009

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