topical media & game development
graphic-processing-algorithm-Ch09-p233-p233.pde / pde
MyPoint [] points;
MySolid solid;
MyPoint origin = new MyPoint(0.,0.,0.);
void setup(){
size(500, 500, P3D);
camera(70.0, 35.0, 120.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
int nsides = 6;
points = new MyPoint[nsides];
for(int i=0; i<nsides; i++)
points[i] = new MyPoint((40.*sin((360./nsides)*i*PI/180.)),
(40.*cos((360./nsides)*i*PI/180.)),0.);
solid = new MySolid(points, 20.);
for(int i=0; i<solid.nfaces; i++)
solid.faces[i].setColor(color(random(255),random(255),random(255)));
}
int xf, yf;
void draw(){
background(255);
//lights();
solid.rotatex((mouseX - xf) * PI/180.,origin);
solid.rotatey((mouseY - yf) * PI/180.,origin);
solid.draw();
xf = mouseX;
yf = mouseY;
}
(C) Æliens
04/09/2009
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