topical media & game development

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graphic-processing-algorithm-Ch10-p254-p254.pde / pde



  import processing.dxf.*;
  void setup() {
    size(300, 300, P3D);
    beginRaw(DXF,”positions.dxf”);
  }
  void draw() {
  }
  void mouseDragged() {
    rect(mouseX, mouseY,10,10);
  }
  void keyPressed() {
    endRaw();
    exit();
  }
  


(C) Æliens 04/09/2009

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