topical media & game development
graphic-processing-learning-09-example-9-12-Zoog.pde / pde
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 9-12: 200 Zoog objects in an array
class Zoog {
// Zoog's variables
float x,y,w,h,eyeSize;
// Zoog constructor
Zoog(float tempX, float tempY, float tempW, float tempH, float tempEyeSize) {
x = tempX;
y = tempY;
w = tempW;
h = tempH;
eyeSize = tempEyeSize;
}
// Move Zoog
void jiggle() { // For simplicity we have also removed the “speed” argument from the jiggle() function. Try adding it back in as an exercise.
// Change the location
x = x + random(-1,1);
y = y + random(-1,1);
// Constrain Zoog to window
x = constrain(x,0,width);
y = constrain(y,0,height);
}
// Display Zoog
void display() {
// Set ellipses and rects to CENTER mode
ellipseMode(CENTER);
rectMode(CENTER);
// Draw Zoog's arms with a for loop
for (float i = y-h/3; i < y + h/2; i += 10) {
stroke(0);
line(x-w/4,i,x + w/4,i);
}
// Draw Zoog's body
stroke(0);
fill(175);
rect(x,y,w/6,h);
// Draw Zoog's head
stroke(0);
fill(255);
ellipse(x,y-h,w,h);
// Draw Zoog's eyes
fill(0);
ellipse(x-w/3,y-h,eyeSize,eyeSize*2);
ellipse(x + w/3,y-h,eyeSize,eyeSize*2);
// Draw Zoog's legs
stroke(0);
line(x-w/12,y + h/2,x-w/4,y + h/2 + 10);
line(x + w/12,y + h/2,x + w/4,y + h/2 + 10);
}
}
(C) Æliens
20/2/2008
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