// Learning Processing // Daniel Shiffman // http://www.learningprocessing.com // Example 10-6: Simple raindrop behavior // Variables for drop location float x,y; void setup() { size(400,400); background(0); x = width/2; y = 0; smooth(); } void draw() { background(255); // Display the drop fill(50,100,150); noStroke(); ellipse(x,y,16,16); // Move the drop y++ ; }