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graphic-processing-learning-10-example-10-9-example-10-9.pde / pde



  // Learning Processing
  // Daniel Shiffman
  // http://www.learningprocessing.com
  
  // Example 10-9: Using all the objects in one sketch
  
  Catcher catcher;    // One catcher object
  Timer timer;        // One timer object
  Drop[] drops;       // An array of drop objects
  int totalDrops = 0; // totalDrops
  
  void setup() {
    size(400,400);
    smooth();
    catcher = new Catcher(32); // Create the catcher with a radius of 32
    drops = new Drop[1000];    // Create 1000 spots in the array
    timer = new Timer(2000);   // Create a timer that goes off every 2 seconds
    timer.start();             // Starting the timer
  }
  
  void draw() {
    background(255);
  
    // From Part 1. The Catcher!
    catcher.setLocation(mouseX,mouseY); // Set catcher location
    catcher.display(); // Display the catcher
  
    // From Part 3. The Timer!
    // Check the timer
    if (timer.isFinished()) {
      println( " 2 seconds have passed! " );
      timer.start();
    }
  
    // From Part 4. The Raindrops!
    // Initialize one drop
    drops[totalDrops] = new Drop();
    // Increment totalDrops
    totalDrops ++ ;
    
    // If we hit the end of the array
    if (totalDrops >= drops.length) {
      totalDrops = 0; // Start over
    }
    
    // Move and display all drops
    for (int i = 0; i < totalDrops; i ++ ) {
      drops[i].move();
      drops[i].display();
    }
  }
  


(C) Æliens 20/2/2008

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