// A Cell object class Cell { // A cell object knows about its location in the grid as well as its size with the variables x, y, w, h. float x,y; // x,y location float w,h; // width and height float angle; // angle for oscillating brightness // Cell Constructor Cell(float tempX, float tempY, float tempW, float tempH, float tempAngle) { x = tempX; y = tempY; w = tempW; h = tempH; angle = tempAngle; } // Oscillation means increase angle void oscillate() { angle += 0.02; } void display() { stroke(255); // Color calculated using sine wave fill(127 + 127*sin(angle)); rect(x,y,w,h); } }