topical media & game development
graphic-processing-learning-16-example-16-12-example-16-12.pde / pde
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 16-12: Simple background removal
// Click the mouse to memorize a current background image
import processing.video.*;
// Variable for capture device
Capture video;
// Saved background
PImage backgroundImage;
// How different must a pixel be to be a foreground pixel
float threshold = 20;
void setup() {
size(320,240);
video = new Capture(this, width, height, 30);
// Create an empty image the same size as the video
backgroundImage = createImage(video.width,video.height,RGB);
}
void draw() {
// Capture video
if (video.available()) {
video.read();
}
// We are looking at the video's pixels, the memorized backgroundImage's pixels, as well as accessing the display pixels.
// So we must loadPixels() for all!
loadPixels();
video.loadPixels();
backgroundImage.loadPixels();
// Begin loop to walk through every pixel
for (int x = 0; x < video.width; x ++ ) {
for (int y = 0; y < video.height; y ++ ) {
int loc = x + y*video.width; // Step 1, what is the 1D pixel location
color fgColor = video.pixels[loc]; // Step 2, what is the foreground color
// Step 3, what is the background color
color bgColor = backgroundImage.pixels[loc];
// Step 4, compare the foreground and background color
float r1 = red(fgColor);
float g1 = green(fgColor);
float b1 = blue(fgColor);
float r2 = red(bgColor);
float g2 = green(bgColor);
float b2 = blue(bgColor);
float diff = dist(r1,g1,b1,r2,g2,b2);
// Step 5, Is the foreground color different from the background color
if (diff > threshold) {
// If so, display the foreground color
pixels[loc] = fgColor;
} else {
// If not, display green
pixels[loc] = color(0,255,0); // We could choose to replace the background pixels with something other than the color green!
}
}
}
updatePixels();
}
void mousePressed() {
// Copying the current frame of video into the backgroundImage object
// Note copy takes 5 arguments:
// The source image
// x,y,width, and height of region to be copied from the source
// x,y,width, and height of copy destination
backgroundImage.copy(video,0,0,video.width,video.height,0,0,video.width,video.height);
backgroundImage.updatePixels();
}
(C) Æliens
20/2/2008
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