topical media & game development
graphic-processing-learning-16-example-16-4-example-16-4.pde / pde
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 16-4: Display QuickTime movie
import processing.video.*;
// Step 1. Declare Movie object
Movie movie;
void setup() {
size(320,240);
// Step 2. Initialize Movie object
// Movie file should be in data folder
movie = new Movie(this, "cat.mov");
// Step 3. Start movie playing
movie.loop();
}
// Step 4. Read new frames from movie
void movieEvent(Movie movie) {
movie.read();
}
void draw() {
// Step 5. Display movie.
image(movie,0,0);
}
(C) Æliens
20/2/2008
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