// Learning Processing // Daniel Shiffman // http://www.learningprocessing.com // Example 22-1: Inheritance class Circle extends Shape { // Inherits all instance variables from parent + adding one color c; Circle(float x_, float y_, float r_, color c_) { super(x_,y_,r_); // Call the parent constructor c = c_; // Also deal with this new instance variable } // Call the parent jiggle, but do some more stuff too void jiggle() { super.jiggle(); // The Circle jiggles its size as well as its x,y location. r += random(-1,1); r = constrain(r,0,100); } // The changeColor() function is unique to the Circle class. void changeColor() { c = color(random(255)); } void display() { ellipseMode(CENTER); fill(c); stroke(0); ellipse(x,y,r,r); } }