topical media & game development
graphic-processing-site-examples-3D-Form-BrickTower-BrickTower.pde / pde
Brick Tower
by Ira Greenberg.
3D castle tower constructed out of individual bricks.
Uses the PVector and Cube classes.
float bricksPerLayer = 16.0;
float brickLayers = 18.0;
Cube brick;
float brickWidth = 60, brickHeight = 25, brickDepth = 25;
float radius = 175.0;
float angle = 0;
void setup(){
size(640, 360, P3D);
brick = new Cube(brickWidth, brickHeight, brickDepth);
}
void draw(){
background(0);
float tempX = 0, tempY = 0, tempZ = 0;
fill(182, 62, 29);
noStroke();
// Add basic light setup
lights();
translate(width/2, height*1.2, -380);
// Tip tower to see inside
rotateX(radians(-45));
// Slowly rotate tower
rotateY(frameCount * PI/600);
for (int i = 0; i < brickLayers; i++){
// Increment rows
tempY-=brickHeight;
// Alternate brick seams
angle = 360.0 / bricksPerLayer * i/2;
for (int j = 0; j < bricksPerLayer; j++){
tempZ = cos(radians(angle))*radius;
tempX = sin(radians(angle))*radius;
pushMatrix();
translate(tempX, tempY, tempZ);
rotateY(radians(angle));
// Add crenelation
if (i==brickLayers-1){
if (j%2 == 0){
brick.create();
}
}
// Create main tower
else {
brick.create();
}
popMatrix();
angle += 360.0/bricksPerLayer;
}
}
}
(C) Æliens
20/2/2008
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