topical media & game development
graphic-processing-site-examples-3D-Form-BrickTower-Cube.pde / pde
class Cube {
PVector[] vertices = new PVector[24];
float w, h, d;
Cube(){ }
Cube(float w, float h, float d){
this.w = w;
this.h = h;
this.d = d;
// Cube composed of 6 quads
// Front
vertices[0] = new PVector(-w/2, -h/2, d/2);
vertices[1] = new PVector(w/2, -h/2, d/2);
vertices[2] = new PVector(w/2, h/2, d/2);
vertices[3] = new PVector(-w/2, h/2, d/2);
// Left
vertices[4] = new PVector(-w/2, -h/2, d/2);
vertices[5] = new PVector(-w/2, -h/2, -d/2);
vertices[6] = new PVector(-w/2, h/2, -d/2);
vertices[7] = new PVector(-w/2, h/2, d/2);
// Right
vertices[8] = new PVector(w/2, -h/2, d/2);
vertices[9] = new PVector(w/2, -h/2, -d/2);
vertices[10] = new PVector(w/2, h/2, -d/2);
vertices[11] = new PVector(w/2, h/2, d/2);
// Back
vertices[12] = new PVector(-w/2, -h/2, -d/2);
vertices[13] = new PVector(w/2, -h/2, -d/2);
vertices[14] = new PVector(w/2, h/2, -d/2);
vertices[15] = new PVector(-w/2, h/2, -d/2);
// Top
vertices[16] = new PVector(-w/2, -h/2, d/2);
vertices[17] = new PVector(-w/2, -h/2, -d/2);
vertices[18] = new PVector(w/2, -h/2, -d/2);
vertices[19] = new PVector(w/2, -h/2, d/2);
// Bottom
vertices[20] = new PVector(-w/2, h/2, d/2);
vertices[21] = new PVector(-w/2, h/2, -d/2);
vertices[22] = new PVector(w/2, h/2, -d/2);
vertices[23] = new PVector(w/2, h/2, d/2);
}
void create(){
for (int i=0; i<6; i++){
beginShape(QUADS);
for (int j = 0; j < 4; j++){
vertex(vertices[j+4*i].x, vertices[j+4*i].y, vertices[j+4*i].z);
}
endShape();
}
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.