/** * Texture 1. * * Load an image and draw it onto a quad. The texture() function sets * the texture image. The vertex() function maps the image to the geometry. */ PImage img; void setup() { size(640, 360, P3D); img = loadImage("berlin-1.jpg"); noStroke(); } void draw() { background(0); translate(width / 2, height / 2); rotateY(map(mouseX, 0, width, -PI, PI)); rotateZ(PI/6); beginShape(); texture(img); vertex(-100, -100, 0, 0, 0); vertex(100, -100, 0, 400, 0); vertex(100, 100, 0, 400, 400); vertex(-100, 100, 0, 0, 400); endShape(); }